Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8670123557739999720 81 AbbaRin the Conjurer (level 4, -10/24 HPs) Began as a Deep Elf Conjurer on Mar 10, 2024. Mangled by a gnoll bouda ... wielding a +0 club (13 damage) ... on level 3 of the Dungeon. The game lasted 00:11:27 (1924 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1924, Time: 00:11:27 Health: -10/24 AC: 3 Str: 4 XL: 4 Next: 20% Magic: 1/11 EV: 12 Int: 25 God: Gold: 87 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . e - +0 short sword (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . m - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons e - a +0 short sword of freezing (weapon) Armour a - a +0 robe (worn) m - a +0 cloak (worn) Scrolls j - a scroll of noise {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} d - a potion of degeneration {unknown} f - a potion of might {unknown} g - 3 potions of curing {unknown} i - a potion of haste {unknown} k - a potion of heal wounds {unknown} Skills: + Level 1.2 Ranged Weapons + Level 3.0 Dodging + Level 3.1 Stealth + Level 0.4 Shields + Level 3.6 Spellcasting + Level 4.7 Conjurations * Level 1.3 Translocations + Level 0.8 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Message History The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. Your Ranged Weapons skill increases to level 1! You have reached level 4! You feel clever. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. The searing ray misses the gnoll bouda. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightly wounded, 82% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 club. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda hits you with a +0 club! Ouch! That really hurt! You die... .. ... #. #.# ##+# #. #.# .#...# #.##.### ......# #...... # .......## ##.#.# ## ..<.....####....##########. ........)g@...........<.... ........####....##########. .......## ##.#.# #.. #.....# ###.# #.# ##...# ... #. ##+# ...# #. #...# #. ##### #. You could see a gnoll bouda. Vanquished Creatures Terence (D:2) 3 gnolls (D:3) 3 endoplasms (D:1) 2 giant cockroaches 6 goblins 2 hobgoblins (D:1) 2 quokkas (D:2) 3 ball pythons 2 bats (D:1) 2 frilled lizards (D:2) 2 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 349 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1157 | D:2 | Found a blossoming altar of Fedhas. 1228 | D:2 | Learned a level 2 spell: Searing Ray 1379 | D:2 | Noticed Terence 1386 | D:2 | Killed Terence 1387 | D:2 | Reached skill level 1 in Translocations 1387 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1920 | D:3 | Reached skill level 1 in Ranged Weapons 1920 | D:3 | Reached XP level 4. HP: 14/24 MP: 7/11 1924 | D:3 | Mangled by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring, hex_medium D:2: layout_basic, basic_altar, minmay_misc_feat_nine_boxes, kennysheep_flooded_box, uniq_terence D:3: layout_loops_corners, nicolae_overflow_ecumenical_swirl, serial_shops, shop, dreamdust_ecumenical_altar_sealed_demon, hangedman_feature_mirror, kennysheep_generic_room_8, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.1 Translocations | 1 | 1.3 Ranged Weapons | 1 | 1.2 Shields | | 0.4 Spellcasting | | 3.6 Conjurations | | 4.7 Alchemy | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 41 | || 41 Unarmed | 3 | || 3 Cast: Magic Dart | 32 | || 32 Searing Ray | 2 | 1 || 3 Use: Scroll | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 34 | 3 || 37 Dodge: Dodged | 61 | || 61