Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5112104656257673720 62 AbbaRin the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on Apr 1, 2024. Slain by a gnoll ... wielding a +4 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:09:10 (1429 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1429, Time: 00:09:10 Health: -4/20 AC: 2 Str: 3 (4) XL: 3 Next: 85% Magic: 1/10 EV: 12 Int: 23 (24) God: Gold: 56 SH: 0 Dex: 10 (13) Spells: 6/9 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: horns 1, robust 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of boots Potions c - a potion of mutation d - a potion of might {unknown} g - a potion of degeneration h - a potion of enlightenment {unknown} i - 2 potions of brilliance {unknown} j - a potion of attraction {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations * Level 1.3 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Frozen Ramparts Ice 8% 1d2 32% 3 Brom's Barrelling Bould Conj/Erth 15% 2d4 38% 4 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Battlesphe Conj 26% 2d8 38% 5 Leda's Liquefaction Alch/Erth 2% N/A 71% 4 Petrify Alch/Erth 4% N/A 71% 4 Fireball Conj/Fire 7% 3d5 75% 5 Metabolic Englaciation Hex/Ice 2% N/A 96% 5 Conjure Ball Lightning Conj/Air 7% 3x3d6 99% 6 Orb of Destruction Conj 13% 9d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are robust. (+10% HP) Message History You tear a large gash into the net. A gnoll comes into view. It is wielding a +0 whip. You struggle against the net. You rip the net and break free! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +4 spear (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll misses you. It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! You feel robust. The gnoll closely misses you. The gnoll barely misses you. You feel your willpower return. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray misses the gnoll. The gnoll barely misses you. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +4 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The gnoll hits you from afar with a +4 spear! You die... ####.#######.# #.....# *,******* ####.#######.# ####..# *,* ####..######.# #).# *,* #####.######.######..# *,* #####.######.........# *,* #####.#############.## *,* #####..........## #.# *,* #####..######...###.# *,* #####.........#.@gg.# *,* #####..######...##### *,* #####..#######.#######* *,* .......#..............* *,* #####..#.#####.######.***,* #####..#.# #.# *,,,,,,,,*** .......#.# #.# *,**,,,,,,,* ######.#.#####.# *,********,* #.†.......# *,* *,* You could see 2 gnolls. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 4 ball pythons 4 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins 2 jackals (D:1) 2 quokkas (D:1) 4 bats 2 frilled lizards (D:1) 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 47 | D:1 | Reached XP level 2. HP: 5/15 MP: 1/8 50 | D:1 | Learned a level 2 spell: Searing Ray 1130 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1138 | D:2 | Found a burning altar of Makhleb. 1332 | D:2 | Reached skill level 1 in Translocations 1399 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1399 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1429 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, minmay_distorted D:2: layout_loops_ring, basic_altar, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.1 Translocations | 1 | 1.3 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 51 Cast: Magic Dart || 39 Searing Ray || 8 Use: Potion || 3 Scroll || 4 Armour: Robe || 48 Dodge: Dodged || 59