Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13030585054002161406 18 AbbaRin the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Apr 5, 2024. Mangled by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:08:21 (1552 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1552, Time: 00:08:21 Health: -7/15 AC: 3 Str: 4 XL: 2 Next: 48% Magic: 0/8 EV: 12 Int: 22 God: Gold: 138 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no boots) Will ..... h - amulet of guardian spirit Stlth ++ i - ring of poison resistance HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: mighty A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery h - an amulet of guardian spirit (around neck) i - a ring of poison resistance (left hand) Scrolls c - 2 scrolls of identify Potions b - a potion of magic d - a potion of lignification g - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.7 Stealth * Level 3.3 Spellcasting + Level 4.5 Conjurations * Level 0.3 Translocations * Level 0.5 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 28% 3d8 7% 2 Blink Tloc 10% N/A 16% 2 Lesser Beckoning Tloc 10% N/A 16% 2 Ozocubu's Armour Ice 6% N/A 28% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Metabolic Englaciation Hex/Ice 2% N/A 96% 5 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History You kill the hobgoblin! You see here a hobgoblin corpse. Terence the Incautious comes into view. He is wielding a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (asleep, 100% to hit) The searing ray hits Terence. Terence is moderately wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence! Terence is severely wounded. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Terence says, "Did you write a will? You should..." Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 mace. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Rest in peace." #.##.#......# #.# # #.[.....#.#####.##### #..#.##.#....##.....# #..#.##.####.#.####.# #....##.# #.#.†....# #.##.##.# #.#.###### #.##.##......#.# #.##.#########.# #.##.# #...@@.# #.# #.###### #.# You could see Terence. Vanquished Creatures 4 ball pythons 4 bats 2 endoplasms 2 goblins (D:1) 2 hobgoblins (D:2) 2 kobolds 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 900 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1458 | D:2 | Learned a level 2 spell: Searing Ray 1542 | D:2 | Noticed Terence 1552 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_cross, bh_walls_and_bars D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 22 Unarmed || 3 Cast: Magic Dart || 14 Searing Ray || 2 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 3 Armour: Robe || 28 Dodge: Dodged || 31