Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8342285894015402954 58 AbbaRin the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 5, 2024. Slain by a ribbon worm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:07:59 (1909 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1909, Time: 00:07:59 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 75% Magic: 5/10 EV: 17 Int: 22 God: Gold: 100 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . c - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -3), very slightly contaminated A: horns 1, clumsy 1, subdued magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) i - a +1 dagger of draining Armour a - a +0 robe (worn) Jewellery e - a +5 ring of evasion (left hand) Scrolls f - a scroll of identify g - a scroll of fear h - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 3.2 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Wu Jian Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are clumsy. (Dex -2) Your spells are a little easier to cast, but a little less powerful. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. The adder misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder completely misses you. The ribbon worm closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - ribbon worm Aim: an adder (heavily wounded, very poisoned, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The ribbon worm completely misses you. The adder bites you. The searing ray hits the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Your life force feels restored. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. It was a potion of mutation. You feel extremely strange. Your connection to magic feels subdued. You feel clumsy. A pair of horns grows on your head! * * * LOW HITPOINT WARNING * * * You feel sick. The ribbon worm bites you. You die... ## #> #.. #.. ####..# $......## ......†.## ..$..[#w†# ..... ##@## .... #..# ... ##.## ## #..# ##.# #.## #..## #...# #...# ### You could see a ribbon worm. Vanquished Creatures 2 adders (D:2) 3 dart slugs A ribbon worm (D:2) 2 giant cockroaches (D:2) 5 goblins 2 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:2) 3 ball pythons 4 bats 4 frilled lizards 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 315 | D:1 | Reached XP level 2. HP: 12/15 MP: 8/8 1064 | D:2 | Found an ornate altar of the Wu Jian Council. 1094 | D:2 | Reached XP level 3. HP: 3/19 MP: 8/10 1646 | D:2 | Learned a level 2 spell: Searing Ray 1909 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1909 | D:2 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1909 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1909 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, dreamdust_wishing_well, amethyst_killhole D:2: layout_basic, basic_altar, kennysheep_generic_room_14 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.2 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 63 Unarmed || 1 Cast: Magic Dart || 13 Searing Ray || 1 Use: Scroll || 2 Potion || 1 Armour: Robe || 41 Dodge: Dodged || 82