Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6710911373100432732 97 AbbaRin the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Apr 5, 2024. Slain by a small abomination (15 damage) ... on level 3 of the Dungeon. The game lasted 00:14:45 (2632 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 2632, Time: 00:14:46 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 42% Magic: 11/11 EV: 13 Int: 25 God: Gold: 156 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ l - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: about to teleport, very slightly contaminated A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) g - a +4 dagger Missiles c - 13 poisoned darts Armour a - a +0 robe (worn) f - a +2 leather armour of poison resistance Jewellery l - a ring of see invisible (left hand) Wands k - a wand of roots (6) Scrolls d - a scroll of amnesia m - a scroll of identify n - a scroll of brand weapon {unknown} Potions h - a potion of lignification {unknown} j - a potion of curing {unknown} Skills: + Level 0.5 Fighting + Level 0.1 Armour + Level 3.3 Dodging + Level 3.4 Stealth * Level 3.8 Spellcasting + Level 4.8 Conjurations + Level 0.5 Hexes * Level 1.4 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 7% N/A 22% 3 Call Canine Familiar Summ 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Dimensional Bullseye Hex/Tloc 4% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Abyss: D:3 Annotations: D:3 1 transporter, Tripartite's ghost, weakling DrCj Message History Tripartite's ghost turns its malevolent gaze towards you. The crimson imp blinks! The small abomination attacks as it pursues you! The small abomination hits you! The crimson imp barely misses you. The small abomination hits you! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The small abomination closely misses you. The crimson imp misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The small abomination closely misses you. The crimson imp hits you but does no damage. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Tripartite's ghost. Tripartite's ghost is lightly damaged. Tripartite's ghost is knocked back by the mystic blast. The mystic blast hits the crimson imp. The crimson imp is moderately wounded. The crimson imp is knocked back by the mystic blast. The crimson imp slams into the rock wall! The crimson imp is severely wounded. The mystic blast hits the small abomination. The small abomination is lightly damaged. The small abomination is knocked back by the mystic blast. The small abomination slams into the rock wall! The small abomination is moderately damaged. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The crimson imp hits you but does no damage. The small abomination hits you! Ouch! That really hurt! You die... #.#.######.#### #..#....##). #.#.# #.# #..##...##.. #.#.# #.# #.......##.. #.#.# #. ########.###.#.##.. #.#.######.###.................. #.#.........................##.# #.#.##.........©...........# #.# #.# ##...†...###..###.....# #†# #.# #..###.##@####.##....# #.# #.# #..#.###x5# #...#....# #.# #.# # #©#..W###:#^(#....# #.# #†#.###.. #.#..#......##...# #.# #.#...... #..###.###.#.##..# #.# ##.>.# .!.##..#.##.#...##..# #.# ...### ....##.#.#..##.##...###.# ##.# .....#.∩.##..###.....##.. ##..# #.§..#..........#### You could see a small abomination, Tripartite's ghost and a crimson imp. Vanquished Creatures 2 adders (D:3) A ribbon worm (D:2) 2 dart slugs (D:1) 6 ball pythons 2 endoplasms 5 giant cockroaches 5 hobgoblins 9 jackals 4 kobolds 5 quokkas (D:3) 5 bats (D:1) 2 frilled lizards 7 goblins 6 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 358 | D:1 | Reached XP level 2. HP: 13/15 MP: 6/8 602 | D:1 | Reached XP level 3. HP: 12/19 MP: 1/10 620 | D:1 | Learned a level 2 spell: Searing Ray 1853 | D:2 | You fall into a shaft and drop 1 floor! 1889 | D:3 | Found a glowing drain. 1937 | D:3 | Reached skill level 1 in Translocations 1964 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 2587 | D:3 | Found a transporter. 2593 | D:3 | Noticed a small abomination 2616 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2621 | D:3 | Noticed Tripartite's ghost (weakling DrCj) 2621 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 2623 | D:3 | Found a transporter. 2632 | D:3 | Slain by a small abomination Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, minmay_hedge_maze D:2: layout_basic D:3: layout_loops_ring, portal_sewer_entry_f, gammafunk_ghost_abyssal_escape, chequers_ecumenical_altar_grove, grunt_decor_mini_mirrors, chequers_garden Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Translocations | 1 | 1.4 Fighting | | 0.5 Armour | | 0.1 Spellcasting | | 3.8 Conjurations | | 4.8 Hexes | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Dagger | 145 | 6 || 151 Punch | 2 | || 2 Cast: Magic Dart | 60 | 18 || 78 Searing Ray | 3 | 3 || 6 Iskenderun's Myst | | 1 || 1 Use: Scroll | 4 | 1 || 5 Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 54 | 12 || 66 Dodge: Dodged | 82 | 17 || 99