Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7280789516631596589 23 AbbaRin the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Apr 7, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:04:43 (633 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 633, Time: 00:04:44 Health: -2/15 AC: 3 Str: 4 XL: 2 Next: 72% Magic: 5/8 EV: 12 Int: 22 God: Gold: 26 SH: 0 Dex: 13 Spells: 4/7 levels left rFire + . . e - +0 flail (freeze) rCold x . . (no shield) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of fire HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons e - a +0 flail of freezing (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Jewellery g - a ring of fire (left hand) Potions b - a potion of magic d - a potion of mutation {unknown} f - a potion of heal wounds h - a potion of enlightenment {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth * Level 3.4 Spellcasting + Level 4.6 Conjurations * Level 0.3 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 6% N/A 19% 2 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Dispel Undead Necr 3% 3d7 75% 4 Martyr's Knell Necr/Summ 3% N/A 75% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The quokka bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The quokka closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 71% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) The quokka barely misses you. The searing ray hits the quokka. You kill the quokka! You start resting. HP restored. You start resting. Magic restored. A hobgoblin comes into view. The hobgoblin shouts! The gnoll shouts! The gnoll closely misses you. You closely miss the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is severely wounded. The hobgoblin barely misses you. The gnoll hits you with a +0 flail. You die... ###### ####### ##.....##.....## #..............##### ...................## ......g@........##..### ......g...............## .................####..# #### ................#'#.'#.# ...# ................#.<>.#.# ...# #...............#'#.'#.. ...# ##......#..≈≈≈≈..####..≈ ...# ######.#.≈≈§§§≈......≈≈ ...# ....≈≈≈≈≈≈......≈≈ You could see a gnoll and a hobgoblin. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 4 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 5 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 256 | D:1 | Reached XP level 2. HP: 13/15 MP: 8/8 264 | D:1 | Learned a level 2 spell: Searing Ray 633 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms, chequers_serial_rivers_micro_d Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Translocations | | 0.3 Action || total ---------------------------++------- Melee: Flail || 26 Punch || 1 Cast: Magic Dart || 26 Searing Ray || 2 Use: Scroll || 5 Stab: Sleeping || 1 Armour: Robe || 34 Dodge: Dodged || 32