Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7722077133176678989 30 AbbaRin the Conjurer (level 3, -12/18 (19) HPs) Began as a Deep Elf Conjurer on Apr 23, 2024. Killed from afar by Ijyb (21 damage) ... with an iceblast ... on level 3 of the Dungeon. The game lasted 00:05:00 (1232 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1232, Time: 00:05:01 HP: -12/18 (19) AC: 4 Str: 4 XL: 3 Next: 3% MP: 5/10 EV: 12 Int: 24 God: Gold: 44 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 long sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: drained A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons d - a +0 long sword (weapon) f - a +0 flail Armour a - a +0 robe (worn) e - a +1 cloak (worn) h - a +0 cloak Potions b - a potion of magic g - a potion of curing {unknown} i - 2 potions of resistance {unknown} j - a potion of lignification {unknown} k - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Annotations: D:3 Ijyb, Sigmund Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (heavily wounded, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You see here a +0 dagger. HP restored. You hear the slow rusting of a very distant drain. Magic restored. Found a stone staircase leading up. Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger and carrying a wand of iceblast. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of iceblast (asleep, 100% to hit) The searing ray hits Ijyb but does no damage. Ijyb shouts! (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you! Ouch! That really hurt! You hear a shout! x2; You hear a loud squeak. You hear a shout! The searing ray hits Ijyb. Ijyb is heavily wounded. Sigmund the Dreaded comes into view. He is wielding a +2 heavy scythe. The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you!! Ouch! That really hurt! You die... #..# #..# #..# #..# #..########.# #.....).<...# #..########.## #...##..<....# #.......@.g$.# ###.##..####.... #.##..# # #.##..# #.##..# #.##..# #.##.@# #.##..# You could see Sigmund and Ijyb. Vanquished Creatures An adder (D:2) A bat (D:1) 3 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:2) A kobold (D:3) A quokka (D:2) 3 ball pythons A frilled lizard (D:3) 2 rats (D:2) A spectral hobgoblin (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 468 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 471 | D:1 | Learned a level 2 spell: Searing Ray 550 | D:1 | You fall into a shaft and drop 1 floor! 890 | D:2 | Found a faded altar of an unknown god. 967 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1181 | D:3 | Reached XP level 3. HP: 14/18 MP: 7/10 1225 | D:3 | Noticed Ijyb 1231 | D:3 | Noticed Sigmund 1232 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic D:2: layout_rooms, dreamdust_ecumenical_altar_drowned_temple, basic_altar, serial_bayou_pond_e D:3: layout_loops_ring, nicolae_overflow_crystal_walls, overflow_temple_1_default, mainiacjoe_sewer_entry_somewhere_in_here_2, uniq_ijyb, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Long sword || 27 Flail || 3 Punch || 1 Cast: Magic Dart || 26 Searing Ray || 4 Use: Scroll || 3 Stab: Sleeping || 1 Armour: Robe || 34 Dodge: Dodged || 35