Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14817147154293826639 35 AbbaRin the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Apr 23, 2024. Slain by Terence ... wielding a +1 flail of venom (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:41 (1583 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1583, Time: 00:05:45 Health: -5/19 AC: 5 Str: 4 XL: 3 Next: 16% Magic: 4/10 EV: 12 Int: 24 God: Gold: 95 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +0 spear (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +1 cloak {rCorr} rCorr + (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-5 -> -17) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons c - a +0 spear of protection (weapon) Missiles f - 4 silver javelins Armour a - a +0 robe (worn) e - a scarf of shadows j - a +1 cloak of preservation (worn) k - a +0 pair of boots (worn) Scrolls h - a scroll of teleportation Potions b - a potion of magic g - 2 potions of curing i - a potion of might {unknown} n - a potion of enlightenment {unknown} Skills: + Level 3.0 Dodging + Level 3.0 Stealth * Level 3.5 Spellcasting + Level 4.6 Conjurations + Level 0.3 Hexes + Level 0.4 Translocations + Level 0.2 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 60% 1d6 4% 1 Apportation Tloc 12% N/A 9% 1 Necrotise Necr 16% 1d4 11% 1 Summon Small Mammal Summ 16% N/A 11% 1 Inner Flame Hex/Fire 5% N/A 26% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Irradiate Conj/Alch 7% 3d14 73% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History As you read the scroll labelled OCOSSI ADURREF, it crumbles to dust. It is a scroll of brand weapon. Your +0 spear projects an invisible shield of force! c - a +0 spear of protection (weapon) As you read the scroll labelled ENLUWK PEAL, it crumbles to dust. It is a scroll of identify. g - 2 potions of curing Unknown command. HP restored. Found a serpent talisman. Terence the Incautious comes into view. He is wielding a +1 flail of venom. Terence shouts! You hear an angry hiss. A ribbon worm comes into view. Found a stone staircase leading down. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 flail of venom and wearing a +0 chain mail (85% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. An adder comes into view. The searing ray hits Terence but does no damage. Terence hits you with a +1 flail of venom! Ouch! That really hurt! You are lethally poisoned! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of venom and wearing a +0 chain mail (85% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The adder hisses angrily. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence hits you with a +1 flail of venom! You die... Terence says, "Rest in peace." .#.#.#.#.#.#. ....>........ #.#.#S#.#.#.# ...#........### ..........%...... ......w......# .)..........# #.....@@....# ###### #.#.........# .....# #...........# .....# ###.........# .....# #.........# .....# #.........# ..#### #.........# #.### #.......[## ....#### #.......## You could see Terence, a ribbon worm and an adder. Vanquished Creatures An adder (D:2) A ball python (D:1) A bat (D:2) An endoplasm (D:2) 3 giant cockroaches 5 goblins (D:1) A hobgoblin (D:1) 3 kobolds 2 quokkas (D:1) 3 frilled lizards (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 315 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 795 | D:1 | Learned a level 2 spell: Searing Ray 1341 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1576 | D:2 | Noticed Terence 1583 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, hangedman_decor_points D:2: minmay_wonky_spiral, layout_rooms, st_stairs_13, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Hexes | | 0.3 Translocations | | 0.4 Fire Magic | | 0.2 Action || total ---------------------------++------- Melee: Spear || 13 Cast: Magic Dart || 25 Searing Ray || 3 Use: Scroll || 4 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 8