Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 7438442661508870396 32 AbbaRin the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 23, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon on Apr 24, 2024. The game lasted 00:07:50 (758 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 758, Time: 00:07:50 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 10% Magic: 6/10 EV: 12 Int: 24 God: Gold: 52 SH: 0 Dex: 13 Spells: 4/9 levels left rFire . . . f - +0 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons e - a +0 short sword f - a +0 sling (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of teleportation Potions b - a potion of magic c - a potion of might {unknown} d - a potion of curing {unknown} h - 2 potions of degeneration {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth * Level 3.7 Spellcasting + Level 4.5 Conjurations + Level 0.9 Translocations + Level 0.5 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Scorch Fire 14% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 4% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Flame Wave Conj/Fire 16% 2d7 34% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History There is a stone staircase leading down here. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal bites you but does no damage. The jackal closely misses you. The jackal misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal misses you. You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. The jackal misses you. The jackal barely misses you. The jackal misses you. x2; The jackal bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 74% to hit) The searing ray misses the jackal. (Press . to maintain the ray.) The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. Fire: f) +0 sling Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 43% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ...# #...##.........# ...# #...##.........### ...########.#...........## ...##.....#...........#..### ...##..<..###.........##...# ....#.....# ###..#########.# ....###.########.## ###..# ......'''....###hh# ##.[.## ...#########...h@## #..### ##.#.[.....#..#### #.## .#.#.≈≈≈≈≈.#.## #.# ...#.≈≈≈≈≈.#.## #.# ...#.≈≈XX≈.#..# #.# .#.#.......#..# ###.# ...#########..######...# ##...............##..### #######.##.####....## You could see 3 jackals. Vanquished Creatures 2 dart slugs 3 ball pythons (D:1) 4 bats (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) A jackal (D:2) A kobold (D:1) A quokka (D:1) 4 rats (D:1) 25 creatures vanquished. Vanquished Creatures (others) 3 ghouls (D:1) A demonspawn (D:1) An octopode (D:1) An armataur (D:1) 2 trolls (D:1) A human (D:1) A demigod (D:1) An oni (D:1) A felid (D:1) A barachi (D:1) 2 gnolls (D:1) 9 tentacles (D:1) 24 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D:1 | Killed a troll 3 | D:1 | Killed an oni 4 | D:1 | Killed a demigod 5 | D:1 | Noticed an octopode 5 | D:1 | Noticed a ghoul 5 | D:1 | Noticed a demonspawn 5 | D:1 | Noticed a ghoul 5 | D:1 | Noticed a ghoul 5 | D:1 | Noticed a felid 5 | D:1 | Noticed a human 5 | D:1 | Noticed an armataur 5 | D:1 | Noticed a kraken 5 | D:1 | Noticed a troll 5 | D:1 | Noticed a barachi 6 | D:1 | Killed a troll 7 | D:1 | Killed a barachi 8 | D:1 | Killed an octopode 10 | D:1 | Killed a human 10 | D:1 | Killed a demonspawn 14 | D:1 | Killed a felid 14 | D:1 | Killed a ghoul 16 | D:1 | Killed a ghoul 19 | D:1 | Killed an armataur 20 | D:1 | Killed a ghoul 203 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 597 | D:1 | Reached XP level 3. HP: 19/19 MP: 10/10 600 | D:1 | Learned a level 2 spell: Searing Ray 603 | D:1 | Learned a level 2 spell: Scorch 758 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_kraken_aquarium_b, layout_rooms, shapermc_ecumenical_altar_petra D:2: layout_loops_ring, serial_shops, shop Action || total ---------------------------++------- Fire: Sling || 19 Cast: Magic Dart || 33 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 21 Dodge: Dodged || 37