Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4536452677813184445 134 AbbaRin the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 30, 2024. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:09:45 (1446 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1446, Time: 00:09:45 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 95% Magic: 1/12 EV: 18 Int: 31 God: Gold: 127 SH: 0 Dex: 13 Spells: 7/11 levels left rFire + . . f - +1 rapier (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . m - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... o - amulet of the acrobat Stlth ++ h - +5 ring of evasion HPRegen 0.24/turn k - ring of Kochav {rF+ Int+6} MPRegen 0.13/turn %: acrobat @: brilliant, lethally poisoned (0 -> 0) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons e - a +0 dagger f - a +1 rapier of protection (weapon) Missiles i - 4 poisoned darts Armour a - a +0 robe (worn) m - a +0 helmet (worn) Jewellery h - a +5 ring of evasion (left hand) k - the ring of Kochav (right hand) {rF+ Int+6} (You found it on level 3 of the Dungeon) [ring of protection from fire] Int+6: It affects your intelligence (+6). rF+: It protects you from fire. o - an amulet of the acrobat (around neck) p - a ring of flight Scrolls j - a scroll of blinking {unknown} l - a scroll of torment Potions b - a potion of magic c - a potion of degeneration {unknown} d - a potion of enlightenment {unknown} g - 2 potions of brilliance n - 2 potions of haste {unknown} q - a potion of berserk rage {unknown} r - 2 potions of curing {unknown} Skills: + Level 3.5 Dodging + Level 3.6 Stealth * Level 4.3 Spellcasting + Level 4.9 Conjurations + Level 1.4 Hexes + Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Slow Hex 92% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 46% N/A 4% 2 Confusing Touch Hex 23% N/A 10% 3 Sigil of Binding Hex 23% N/A 10% 3 Iskenderun's Mystic Bla Conj/Tloc 38% 2d9 17% 4 Vampiric Draining Necr 10% 2d6 19% 3 Fulminant Prism Conj/Alch 16% 3d10 22% 4 Yara's Violent Unravell Hex/Alch 8% 3d5 77% 5 Enfeeble Hex 11% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Trog Shops: D:3 ! Message History You finish channelling your searing ray. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray misses the adder. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The searing ray hits the gnoll. The gnoll is almost dead. You feel sick. The adder completely misses you. The gnoll completely misses you. The adder misses you. The searing ray misses the gnoll. You feel sick. The adder completely misses you. The gnoll completely misses you. The searing ray misses the gnoll. You finish channelling your searing ray. You feel sick. The adder completely misses you. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (almost dead, 83% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) You feel sick. The adder closely misses you. The gnoll misses you. The adder closely misses you. You feel sick. You feel sick. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. You die... ... ... ### #.. #.### ##.# #####...# .... #...#.#.###### ###.. #.S@'.#...##.###<#.. #.g.###....#...#.#.. ##...# #....#.#.#.... # #.).## #....'........ ... ###.### #....########. #..###..)# ###### #...... #..S...### #.[.... ...∩.....# #.>.... ...g####.# #...... You could see a gnoll and an adder. Vanquished Creatures A bombardier beetle (D:3) A hound (D:2) An adder (D:2) 2 gnolls 2 dart slugs An orc (D:3) 4 endoplasms 3 hobgoblins (D:1) A quokka (D:1) 6 ball pythons 2 bats (D:1) 9 frilled lizards 5 goblins 6 kobolds 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 91 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 422 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 605 | D:1 | You fall into a shaft and drop 1 floor! 622 | D:2 | Learned a level 2 spell: Searing Ray 696 | D:2 | Reached skill level 1 in Hexes 696 | D:2 | Reached XP level 4. HP: 20/24 MP: 2/11 795 | D:2 | Found a hazy altar of Hepliaklqana. 802 | D:2 | Found a faded altar of an unknown god. 1209 | D:3 | Identified the ring of Kochav {rF+ Int+6} 1220 | D:3 | Learned a level 1 spell: Slow 1220 | D:3 | Found a bloodstained altar of Trog. 1253 | D:3 | Reached skill level 1 in Translocations 1417 | D:3 | Found Egrug's Distillery. 1445 | D:3 | HP: 1/24 [gnoll/+0 flail (4)] 1446 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, hangedman_decor_growths D:2: layout_rooms, basic_altar, hellmonk_ecumenical_altar_arch_garden, glass_columns_a D:3: layout_basic, trog_butcher_becter, serial_shops, nicolae_square_shop, nicolae_square_shop, shop, shop, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.5 Hexes | 1 | 1.4 Spellcasting | 4 | 4.3 Translocations | 1 | 1.1 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Rapier | 6 | 11 || 17 Unarmed | 2 | || 2 Punch | | 1 || 1 Cast: Magic Dart | 54 | 20 || 74 Searing Ray | | 5 || 5 Use: Scroll | 1 | 4 || 5 Potion | | 1 || 1 Armour: Robe | 24 | 11 || 35 Dodge: Dodged | 36 | 26 || 62