Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14754797559700358730 46 AbbaRin the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 4, 2024. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:29 (944 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 944, Time: 00:05:30 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 46% Magic: 10/10 EV: 12 Int: 24 God: Gold: 36 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . d - +0 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.52/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons d - a +0 war axe (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration (around neck) f - an amulet of guardian spirit Scrolls e - a scroll of identify g - a scroll of teleportation Potions b - a potion of magic Skills: + Level 2.8 Dodging + Level 3.0 Stealth * Level 3.8 Spellcasting + Level 4.5 Conjurations + Level 1.0 Hexes + Level 0.9 Translocations + Level 0.7 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 34% 3-5/arc 4% 2 Apportation Tloc 18% N/A 7% 1 Jinxbite Hex 18% N/A 10% 2 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Airstrike Air 4% 2d(1-17) 58% 4 Summon Lightning Spire Summ/Air 6% N/A 63% 4 Alistair's Intoxication Alch 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (93% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You struggle to detach yourself from the web. An adder comes into view. You struggle to detach yourself from the web. The ribbon worm bites you. The web tears apart. The ribbon worm closely misses you. A bat comes into view. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is almost dead. The bat barely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The bat closely misses you. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is almost dead. The bat hits you but does no damage. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. You barely miss the bat. The bat hits you. The ribbon worm bites you. The ribbon worm bites you but does no damage. The bat misses you. You hit the ribbon worm. The ribbon worm is severely wounded. You closely miss the bat. The bat completely misses you. The ribbon worm bites you. You die... .. ... .... ..S###########.... ......w@.......... ....(..b.......... ...............[## ..#.....##†....... ........##.#####.. ..#...####.# . . #... #.# .. #... #.# . #.# .# You could see a ribbon worm, an adder (wandering) and a bat. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:2) 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) 7 frilled lizards 2 kobolds (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 201 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 442 | D:1 | Learned a level 2 spell: Searing Ray 738 | D:2 | Reached XP level 3. HP: 12/19 MP: 2/10 848 | D:2 | Reached skill level 1 in Hexes 944 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, minmay_close_crescents D:2: layout_basic, corexii_corridor_pit Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Hexes | 1 | 1.0 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 4.5 Translocations | | 0.9 Air Magic | | 0.7 Action || total ---------------------------++------- Melee: War axe || 41 Unarmed || 1 Cast: Magic Dart || 24 Searing Ray || 4 Use: Scroll || 3 Armour: Robe || 54 Dodge: Dodged || 53