Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 1596990820651711655 57 AbbaRin the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Nov 2, 2024. Slain by Terence ... wielding a +2 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:08:53 (1500 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1500, Time: 00:08:54 Health: -4/19 AC: 5 Str: 4 (6) XL: 3 Next: 73% Magic: 2/10 EV: 11 Int: 19 (22) God: Gold: 93 SH: 0 Dex: 10 (13) Spells: 6/9 levels left rFire . . . h - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . g - +2 hat rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ i - ring of willpower HPRegen 0.23/turn k - +4 ring of slaying MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe (worn) g - a +2 hat (worn) j - a +0 cloak (worn) Jewellery i - a ring of willpower (left hand) k - a +4 ring of slaying (right hand) Potions f - a potion of ambrosia {unknown} Skills: - Level 3.0 Dodging * Level 3.5 Stealth + Level 3.7 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 38% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 =: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence screams, "I fought strong elephant-riders! You're not strong!" Terence misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. The searing ray misses Terence. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence hits you with a +2 flail of protection. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. Your magical contamination has completely faded away. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of protection and wearing a +0 chain mail (severely wounded, 84% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +2 flail of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #..#####...##.#..#.#.#...#...†.. #......^.#.##.#..#.#.###.#....## #.########.##.#..#.#.##..#...### #...........#.#.÷#.#.#.......... ##............#..#.#.#.......... #.............#..#.#.#.......... #..........##....#.#.##......... #..........###...#.#.#.......... #..........# ##@.#.#.#.......... #..........# #.@#.............. #..........# #.....>..#........ ##..........# #........'........ ............# #.########........ ############# #.# #........ #.# #........ #.# #........ #.# ######### You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 6 bats 5 endoplasms A giant cockroach (D:1) 4 goblins 5 hobgoblins 6 quokkas 5 ball pythons 3 kobolds 4 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 114 | D:1 | Reached XP level 2. HP: 10/15 MP: 5/8 221 | D:1 | Found Jeufru's Book Boutique. 252 | D:1 | Found Pian's Jewellery Shop. 287 | D:1 | Learned a level 2 spell: Searing Ray 565 | D:1 | Found a faded altar of an unknown god. 745 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 761 | D:2 | Noticed Terence 1500 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_basic, hellmonk_ecumenical_altar_heavens_door, serial_shops, shop, shop, grunt_decor_fettered, kennysheep_decorative_pillar D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.0 Spellcasting | | 3.7 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 2 Short sword || 9 Cast: Magic Dart || 55 Searing Ray || 18 Use: Scroll || 4 Potion || 4 Armour: Robe || 20 Dodge: Dodged || 25