Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 5369390582889090807 100 AbbaRin the Magician (level 5, -4/36 HPs) Began as a Djinni Conjurer on Nov 30, 2024. Slain by a scorpion (7 damage) ... on level 4 of the Dungeon. The game lasted 00:08:27 (2378 turns). AbbaRin the Magician (Djinni Conjurer) Turns: 2378, Time: 00:08:27 Health: -4/36 AC: 2 Str: 8 XL: 5 Next: 3% Gold: 944 EV: 11 Int: 19 God: SH: 0 Dex: 12 rFire + + . g - +0 falchion rCold x . . h - orb {light} rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-5 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 944 gold pieces. Inventory: Hand Weapons d - a +1 dagger g - a +0 falchion (weapon) Armour a - a +0 robe (worn) h - an orb of light (worn) Scrolls c - 2 scrolls of teleportation Potions b - a potion of curing f - a potion of haste i - a potion of mutation j - a potion of heal wounds k - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 3.3 Dodging + Level 2.6 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Slow Hex 76% N/A 2% 1 f - Call Imp Summ 38% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History As you read the scroll of identify, it crumbles to dust. i - a potion of mutation As you read the scroll of identify, it crumbles to dust. j - a potion of heal wounds Unknown command. You hit the scorpion. The scorpion is lightly wounded. The scorpion stings you! The scorpion closely misses you. You barely miss the scorpion. The scorpion is lightly wounded. The scorpion stings you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (lightly wounded, haloed, 84% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, haloed, 84% to hit) The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you! You die... .# #.# #.####. ##...... # #..... #. #...##.. #.##...##.# #.s@...##.# ###....##.# .##.#.#.##.# ..##.#..#.# ..........#.# ......##.##.#.########## #...# #................ ##.# #...############## .. #... ##### You could see a scorpion. Vanquished Creatures An iguana (D:4) 2 adders (D:2) 2 ufetubi (D:4) 3 endoplasms (D:1) 5 hobgoblins 7 kobolds 3 quokkas 6 ball pythons 5 bats (D:1) 6 frilled lizards 3 goblins 3 rats (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AbbaRin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 178 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 386 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 386 | D:1 | Learned a level 1 spell: Slow 1210 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1238 | D:2 | Identified a scroll of acquirement 1242 | D:2 | Acquired 769 gold pieces 1475 | D:2 | Found a faded altar of an unknown god. 1815 | D:3 | Found a bloodstained altar of Trog. 2353 | D:4 | Noticed a scorpion 2358 | D:4 | Reached XP level 5. HP: 34/36 MP: 0/0 2358 | D:4 | Learned a level 2 spell: Call Imp 2378 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_basic, ebering_ecumenical_altar_hall, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, hex_medium, minmay_fountain_box D:3: wad_lake_hut, layout_basic, palyth_temple_overflow_mages, trog_three_pillars_becter, xom_teletrap_fun D:4: layout_loops_ring, nicolae_overflow_hidden_temple, mainiacjoe_overflow_six_doors_small Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 22 | 11 || 33 Falchion | | 3 || 3 Cast: Magic Dart | 30 | 4 || 34 Searing Ray | 11 | 8 || 19 Use: Scroll | 2 | 7 || 9 Armour: Robe | 28 | 16 || 44 Dodge: Dodged | 30 | 13 || 43