Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9822468014163154088 40 AbbaRin the Conjurer (level 3, -10/19 HPs) Began as a Deep Elf Conjurer on Dec 15, 2024. Mangled by Terence ... wielding a +2 hand axe of electrocution (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:21 (837 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 837, Time: 00:03:22 Health: -10/19 AC: 2 Str: 6 XL: 3 Next: 30% Magic: 3/10 EV: 11 Int: 22 God: Gold: 32 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . c - +1 short sword (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons c - a +1 short sword of protection (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of resistance {unknown} Skills: - Level 2.8 Dodging - Level 2.8 Stealth * Level 4.0 Spellcasting * Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! Unknown command. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 scale mail of cold resistance (82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. A hobgoblin comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of electrocution and wearing a +0 scale mail of cold resistance (82% to hit) The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) The hobgoblin shouts! The searing ray hits Terence but does no damage. Terence is moderately wounded. A dart slug comes into view. Terence hits you with a +2 hand axe of electrocution. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +2 hand axe of electrocution. Terence hits you with a +2 hand axe of electrocution! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. Terence hits you with a +2 hand axe of electrocution! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #. #...... #. #.#.†. #.##.##.# # #..#.##.# #. #.#)##.# ###.####...##.# .........)))).# .........#.#### .........#..@###### ....[....#.@......# .........##..g......... You could see Terence and a hobgoblin. Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins 5 hobgoblins 6 kobolds A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 147 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 265 | D:1 | Learned a level 2 spell: Searing Ray 788 | D:2 | Reached XP level 3. HP: 10/19 MP: 3/10 814 | D:2 | Identified the +0 chain mail of Iblayn {rF+++ Str+4 Int-5 | Stlth-} 828 | D:2 | Noticed Terence 837 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring D:2: layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.8 Stealth | | 2.8 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Short sword || 17 Cast: Magic Dart || 43 Searing Ray || 3 Use: Scroll || 2 Stab: Sleeping || 1 Armour: Robe || 21 Dodge: Dodged || 20