Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17604597022474311223 39 AbbaRin the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Dec 15, 2024. Slain by a scorpion (2 damage) ... on level 4 of the Dungeon. The game lasted 00:05:00 (2466 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 2466, Time: 00:05:05 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 26% Magic: 3/10 EV: 11 Int: 25 God: Gold: 71 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . g - +8 dagger "Xiuduf" {freeze, Will+ Int+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -12) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons g - the +8 dagger "Xiuduf" (weapon) {freeze, Will+ Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Will+: It increases your willpower. Armour a - a +0 robe (worn) d - a +0 scale mail Talismans c - a serpent talisman Scrolls e - 2 scrolls of teleportation j - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of ambrosia {unknown} h - a potion of brilliance {unknown} i - a potion of attraction {unknown} Skills: + Level 3.0 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the scorpion! The scorpion is almost dead. The searing ray hits the orc. You kill the orc! The scorpion barely misses you. The searing ray misses the scorpion. The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (almost dead, 79% to hit) The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You feel sick. The scorpion stings you. The searing ray hits the scorpion but does no damage. The scorpion is almost dead. You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The scorpion stings you. You die... .######## ........# ##### ###.#...... #@....# ..... #s#.### .......### #.#.# .........# #)#.# .........# #.#.# #.......# #.#.# #.......####.#.# #..##..o...#.# #.......### You could see a scorpion. Vanquished Creatures 2 ribbon worms (D:2) A dart slug (D:1) 3 orcs (D:4) An endoplasm (D:2) 3 giant cockroaches 2 goblins (D:1) A hobgoblin (D:2) 3 jackals (D:2) 3 quokkas (D:1) A ball python (D:2) 2 bats A frilled lizard (D:2) 2 kobolds (D:2) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 22 | D:1 | Found a faded altar of an unknown god. 1056 | D:1 | Reached XP level 2. HP: 5/15 MP: 4/8 1634 | D:2 | Noticed Sigmund 1887 | D:2 | Learned a level 2 spell: Searing Ray 2151 | D:2 | Identified the +5 quarterstaff of Drought {speed, Str+4 | Dex+2} 2171 | D:2 | Identified the +8 dagger "Xiuduf" {freeze, Will+ Int+3} 2331 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 2426 | D:2 | You fall into a shaft and drop 2 floors! 2441 | D:4 | Noticed a scorpion 2466 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_cross, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_basic, amcnicky_mini_pool_small, uniq_sigmund D:4: layout_basic, fiery_altar_vehumet, ebering_ghost_reflecting_pool, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 17 Dagger || 9 Cast: Magic Dart || 42 Searing Ray || 3 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 37 Dodge: Dodged || 32