Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8753410694814991338 6 AbbaRin the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Dec 15, 2024. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (203 turns). AbbaRin the Magician (Djinni Conjurer) Turns: 203, Time: 00:00:52 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 9 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the hobgoblin. The hobgoblin is almost dead. The goblin shouts! x2 The hobgoblin hits you. The goblin hits you but does no damage. The hobgoblin hits you but does no damage. The rat closely misses you. The hobgoblin hits you. The goblin attacks as it pursues you! The goblin misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. The rat completely misses you. The rat attacks as it pursues you! The rat bites you. * * * LOW HITPOINT WARNING * * * You aren't carrying any potions. Unknown command. The goblin attacks as it pursues you! The goblin closely misses you. The goblin attacks as it pursues you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 78% to hit) The searing ray misses the goblin. The searing ray hits the rat. You kill the rat! The searing ray misses the hobgoblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #.### #...# ....# #...# #.#.###...####### #....#####.g....# #+#.....†.......# #.####...#..gg..# #.# ##..#....†.##### #.# ##.#.....g....# #.## #.....###@...# ...## #...............# .⌠..## #####.###....#..# .....##### #.# #....# .# .<.⌠.....+ ..# #.....# .....##### ..# ####..# .⌠..## ... ...## .### #.## You could see a hobgoblin and 3 goblins. Vanquished Creatures 2 hobgoblins (D:1) 2 bats (D:1) 4 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AbbaRin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 179 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 203 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, minmay_stone_trees_small Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 12 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 11