Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13728150990826949975 116 AbbaRin the Conjurer (level 5, -1/52 HPs) Began as a Barachi Conjurer on Dec 24, 2024. Succumbed to an orc's poison ... on level 2 of the Dungeon. The game lasted 00:08:09 (2504 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 2504, Time: 00:08:09 Health: -1/52 AC: 2 Str: 10 XL: 5 Next: 0% Magic: 9/9 EV: 11 Int: 18 God: Gold: 149 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.11/turn %: no passive effects @: berserking (expiring), lethally poisoned (-1 -> -10), quick A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery j - a ring of fire Scrolls h - a scroll of amnesia {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of attraction {unknown} i - a potion of resistance {unknown} k - a potion of brilliance {unknown} Skills: + Level 3.3 Dodging + Level 2.8 Stealth + Level 3.1 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 9% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Airstrike Air 1% 2d(1-17) 85% 4 Summon Lightning Spire Summ/Air 2% 3d4 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc attacks as it pursues you! The orc hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Unknown command. The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. You have reached level 5! You feel better. The orc hits you with a +1 short sword of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel very sick. The orc closely misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel sick. The orc barely misses you. You are too berserk! You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. You are too berserk! * * * LOW HITPOINT WARNING * * * You feel sick. The orc attacks as it pursues you! The orc hits you but does no damage. You are more poisoned. You feel your anger nearly subside. You die... # #....# #....#.♣ .. #.<..#..♣ ♣ ♣.♣ #....##..♣ .♣ ♣ ..♣. #.....##..♣ ♣. ♣.♣.♣.. #......##..♣ . ♣...♣..# #.......##..♣.♣.♣.♣..# #######..##.)♣...♣..# ##.@##..)....# ##..###'''# ##.o.)...# ######### You could see an orc. Vanquished Creatures An orc priest (D:2) An orc wizard (D:2) An adder (D:2) 2 dart slugs 2 orcs (D:2) 3 ball pythons 4 endoplasms 4 goblins 5 hobgoblins 7 jackals (D:1) 2 quokkas 4 bats (D:2) 3 frilled lizards 3 kobolds 2 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 500 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 818 | D:1 | Learned a level 2 spell: Searing Ray 1103 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 2331 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/8 2475 | D:2 | Reached skill level 5 in Conjurations 2499 | D:2 | Reached XP level 5. HP: 6/35 MP: 0/9 2502 | D:2 | HP: 2/52 [poisoned by an orc] 2504 | D:2 | Succumbed to an orc's poison Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, chequers_serial_rivers_micro_d D:2: layout_rooms, kennysheep_cluttered_room Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.3 Conjurations | 5 | 5.1 Spellcasting | 3 | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Dagger | 73 | 15 || 88 Cast: Magic Dart | 39 | || 39 Searing Ray | 9 | 3 || 12 Use: Scroll | 2 | || 2 Potion | | 5 || 5 Stab: Sleeping | 1 | || 1 Armour: Robe | 58 | 19 || 77 Dodge: Dodged | 88 | 18 || 106