Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6229711365043032003 30 AbbaRin the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Dec 27, 2024. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:30 (1545 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 1545, Time: 00:03:30 Health: 0/24 AC: 2 Str: 10 XL: 3 Next: 20% Magic: 0/7 EV: 11 Int: 18 God: Gold: 63 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . j - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons i - a +0 dagger j - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots f - a +0 buckler Scrolls e - a scroll of immolation h - a scroll of poison k - a scroll of fear {unknown} l - a scroll of identify Potions b - a potion of magic d - 3 potions of enlightenment g - 4 potions of attraction {unknown} Skills: - Level 2.5 Dodging - Level 2.1 Stealth * Level 0.7 Shields + Level 2.6 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 26% 2 Maxwell's Portable Pile Tloc 2% (3-9)d2 45% 3 Teleport Other Tloc 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 There are no items here. g - 4 brown potions (gained 1) There are no items here. HP restored. A gnoll comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip and wearing +0 fire dragon scales (heavily wounded, wandering, hasn't noticed you, 84% to hit) The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip and wearing +0 fire dragon scales (severely wounded, 84% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You die... ### ##.. ... ####.# #.#..# #..@# #.g## #####. ###### #..## #..§§. ......##†..##..§§ .......#†#.....§. ...<..)..###..### ..........##..# ?.......#..<..# ........####..# You could see a gnoll. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 ball pythons (D:1) A bat (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) A quokka (D:1) A kobold (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 90 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1119 | D:1 | Learned a level 2 spell: Searing Ray 1485 | D:2 | Reached XP level 3. HP: 21/24 MP: 0/7 1545 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_basic, minmay_box_of_dots D:2: layout_rooms, lemuel_flame_loot_1 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 2.5 Shields | | 0.7 Spellcasting | | 2.6 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 9 Short sword || 7 Cast: Magic Dart || 22 Searing Ray || 4 Use: Scroll || 3 Armour: Robe || 23 Dodge: Dodged || 26