Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16894645778288332188 19 AbbaRin the Conjurer (level 2, 0/19 HPs) Began as a Barachi Conjurer on Jan 1, 2025. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:27 (1578 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 1578, Time: 00:06:27 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 75% Magic: 1/5 EV: 11 Int: 18 God: Gold: 47 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . l - +0 falchion rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of poison resistance HPRegen 0.23/turn m - ring of flight MPRegen 0.09/turn %: no passive effects @: flying, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons h - a +0 dagger l - a +0 falchion (weapon) Missiles e - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery g - a ring of poison resistance i - a ring of poison resistance (left hand) m - a ring of flight (right hand) Scrolls c - a scroll of identify d - a scroll of summoning j - a scroll of fear {unknown} Potions k - 2 potions of haste {unknown} Skills: + Level 2.4 Dodging + Level 2.0 Stealth * Level 2.7 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Confusing Touch Hex 2% N/A 45% 3 Vampiric Draining Necr 2% 2d6 45% 3 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Sigmund hits you from afar with a +0 scythe! Without enough magic to sustain it, your searing ray dissipates. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel better. Sigmund hits you but does no damage. Magic courses through your body. Sigmund barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (moderately wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Your magical contamination has completely faded away. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (severely wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is almost dead. Sigmund hits you with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ............. ........... ......... ....... ..... .~..~~# ... ~...~~# #†# # ~..~~~# .. #@#####.# ..~~~####.######@......#.# ..~.##...................# ~~..##..#########........# ....##.. #......######.# .....#.# #......# ##..# #......## #...#####.......#####.# ####.......#.............# ...........#........###### You could see Sigmund. Vanquished Creatures A ribbon worm (D:2) A ball python (D:1) 2 bats An endoplasm (D:1) 3 goblins A hobgoblin (D:2) 2 quokkas 2 kobolds (D:2) 4 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 156 | D:1 | Found a faded altar of an unknown god. 808 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 812 | D:1 | Learned a level 2 spell: Searing Ray 1563 | D:2 | Noticed Sigmund 1578 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring, shapermc_ecumenical_altar_pompeii, roderic_nine_men_s_morris, serial_park_tiny_1, chequers_decorated_corner D:2: cheibrodos_helix_gallery, layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 2.7 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 8 Falchion || 4 Cast: Magic Dart || 24 Searing Ray || 2 Use: Scroll || 4 Potion || 2 Armour: Robe || 28 Dodge: Dodged || 39