Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1932947647997811511 18 AbbaRin the Conjurer (level 2, 0/19 HPs) Began as a Barachi Conjurer on Jan 2, 2025. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:44 (1244 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 1244, Time: 00:02:45 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 70% Magic: 0/5 EV: 11 Int: 18 God: Gold: 43 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . e - +0 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 40% 1d5 7% 1 Mercury Vapours Alch/Air 4% N/A 26% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Olgreb's Toxic Radiance Alch 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The gnoll shouts! The frilled lizard hisses angrily. The frilled lizard misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray misses the frilled lizard. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the frilled lizard. You kill the frilled lizard! The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ♣..P<♣ ##.# #.# ####....... ♣♣♣♣♣♣ #.. #.# ##.##### ♣ #..##.#######.##### #................. ####.########.#### #..........#.# #..........#.# #########..........#.### #.......@..........#...# #.#######..........###.# #g.........# #.# #........>.# #.# #..........# #.## ..g.......######## #... #########.# ###. #.# ## #.# ########## You could see a gnoll. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 563 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 567 | D:1 | Learned a level 2 spell: Searing Ray 1244 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 19 Unarmed || 6 Cast: Magic Dart || 15 Searing Ray || 3 Use: Scroll || 3 Armour: Robe || 21 Dodge: Dodged || 18