Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9965659243687650389 110 AbbaRin the Conjurer (level 4, 0/30 HPs) Began as a Barachi Conjurer on Jan 2, 2025. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:10:57 (5155 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 5155, Time: 00:10:57 Health: 0/30 AC: 3 Str: 10 XL: 4 Next: 91% Magic: 0/8 EV: 11 Int: 18 God: Gold: 153 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . j - +4 sling rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of positive energy HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 153 gold pieces. Inventory: Hand Weapons d - a +0 short sword i - a +2 hammer of holy wrath j - a +4 sling (weapon) Missiles c - 7 poisoned darts h - 3 atropa-tipped darts Armour a - a +0 robe (worn) k - a +0 pair of gloves (worn) Jewellery f - a ring of positive energy (left hand) Potions b - a potion of magic e - 2 potions of curing {unknown} g - 2 potions of heal wounds {unknown} Skills: + Level 3.0 Dodging * Level 2.8 Stealth * Level 3.1 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The sling bullet barely misses the gnoll. Unknown command. Fire: j) +4 sling Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (62% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. The gnoll misses you. Unknown command. Fire: j) +4 sling Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 62% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Unknown command. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Okay, then. Hop to where? Press: ? - help, Dir - move target, p - gnoll Boing! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your searing ray dissipates. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail! You die... . #.# ?### #.# ...# #.# ##.# #.# #)# #.# #.# #.### #)# #... #)###.############# #.............g@..# ####...######..##.# ##..........#<.# ###.#.>....#.#..# ###.......##.#.#..# ..........##.#.#### ..........##.#.# ......#....#.#.# ......#..#.#.#.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) 5 adders (D:2) 3 dart slugs 3 endoplasms (D:1) 5 goblins 5 hobgoblins 5 kobolds 5 ball pythons 5 bats A frilled lizard (D:1) 4 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 333 | D:1 | Found a faded altar of an unknown god. 652 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 2062 | D:1 | Learned a level 2 spell: Searing Ray 2288 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 3776 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/8 4042 | D:2 | Reached skill level 5 in Conjurations 4920 | D:2 | Found a runed translucent door. 4921 | D:2 | Noticed Crazy Yiuf 5155 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_loops_ring, ebering_ecumenical_altar_box D:2: layout_loops_corners, minmay_3d_cube, uniq_crazy_yiuf_cottage D:3: layout_basic, chequers_serial_rivers_room_a, dreamdust_princess_bridge, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.8 Spellcasting | 3 | 3.1 Conjurations | 5 | 5.1 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 44 | || 44 Short sword | 45 | || 45 Fire: Sling | | 7 || 7 Throw: Dart | 2 | || 2 Cast: Magic Dart | 42 | 3 || 45 Searing Ray | 4 | 7 || 11 Ability: Hop | | 1 || 1 Use: Scroll | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 66 | 5 || 71 Dodge: Dodged | 80 | 4 || 84