Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12454030957489079931 25 AbbaRin the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Jan 6, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:03 (1356 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 1356, Time: 00:05:04 Health: 0/24 AC: 6 Str: 7 (10) XL: 3 Next: 6% Magic: 0/6 EV: 11 Int: 17 (18) God: Gold: 23 SH: 0 Dex: 7 (10) Spells: 4/7 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -4), slow A: amphibious, slowness 1, strong legs 1, +LOS, MP-powered wands a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Missiles d - a javelin (quivered) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (left hand) Scrolls h - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: + Level 0.2 Fighting + Level 2.6 Dodging + Level 2.2 Stealth * Level 2.6 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 4% N/A 50% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Starburst Conj/Fire 5% 6d4 100% 6 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. You expend magic power (3 MP) to strengthen your wands. Message History Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the adder. The adder is almost dead. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. The adder bites you. You miss the adder. The adder is almost dead. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder but does no damage. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #.S. ...(...>..# .##....#........ .......#....## ##...........# ........<....# ##..####.....# #..######...# ........S..# ..######@..# ##.## ... .### .# .. ## You could see an adder. Vanquished Creatures An endoplasm (D:1) 2 giant cockroaches 4 goblins (D:1) 6 hobgoblins 2 kobolds A quokka (D:1) 4 bats (D:1) A frilled lizard (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 78 | D:1 | Found a faded altar of an unknown god. 219 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 404 | D:1 | Learned a level 2 spell: Searing Ray 1348 | D:2 | Reached XP level 3. HP: 12/24 MP: 2/6 1355 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1356 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, chequers_arboretum, chequers_serial_rivers_small_b D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Fighting | | 0.2 Dodging | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 9 Short sword || 15 Throw: Javelin || 2 Cast: Magic Dart || 34 Searing Ray || 4 Use: Scroll || 1 Potion || 2 Armour: Robe || 50 Dodge: Dodged || 36