Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15991310188646179302 20 AbbaRin the Conjurer (level 2, -1/19 HPs) Began as a Barachi Conjurer on Jan 10, 2025. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:34 (1537 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 1537, Time: 00:03:35 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 79% Magic: 3/5 EV: 5 Int: 18 God: Gold: 95 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of reflection Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: reflection @: held, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Magical Staves c - a staff of death k - a staff of alchemy Jewellery e - an amulet of reflection (around neck) Scrolls j - a scroll of enchant weapon {unknown} l - a scroll of enchant armour {unknown} Potions d - a potion of curing g - a potion of haste h - a potion of lignification {unknown} i - a potion of brilliance {unknown} Skills: + Level 2.6 Dodging + Level 2.1 Stealth * Level 2.5 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Aim: a ribbon worm (92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your searing ray dissipates. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. You barely miss the ribbon worm. The ribbon worm is lightly wounded. You block the ribbon worm's attack. You hit the ribbon worm but do no damage. The ribbon worm is lightly wounded. The goblin hits you with a +0 club. The ribbon worm bites you. The goblin attacks as it pursues you! The goblin hits you with a +0 club. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. You struggle to detach yourself from the web. The goblin hits you with a +0 club. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You struggle to detach yourself from the web. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. You feel better. The goblin hits you but does no damage. Magic courses through your body. The goblin hits you with a +0 club. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The goblin hits you with a +0 club. You die... #..# #..# #..# #..# >#########..# ............# #######...## #######.### #g@...#.# #.w###...# #..## #...# #... #...# #...) #..#.# ...##. ......# ##.# .#...###.# #. ##..# #.# # #..# #.# You could see a ribbon worm and a goblin. Vanquished Creatures A dart slug (D:1) 3 ball pythons An endoplasm (D:1) 3 goblins 2 hobgoblins (D:1) A quokka (D:1) 2 kobolds 4 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 685 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 689 | D:1 | Learned a level 2 spell: Searing Ray 1293 | D:2 | Found a faded altar of an unknown god. 1537 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_rooms, minivault_24 D:2: layout_loops_ring, nicolae_ecumenical_pavilion, minmay_bisected, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 19 Punch || 1 Short sword || 6 Cast: Magic Dart || 25 Searing Ray || 3 Use: Scroll || 2 Potion || 2 Armour: Robe || 16 Dodge: Dodged || 5 Block: Other || 1