Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2217740253362673472 11 AbbaRin the Conjurer (level 2, -5/19 HPs) Began as a Barachi Conjurer on Jan 11, 2025. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (433 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 433, Time: 00:01:43 Health: -5/19 AC: 2 Str: 8 XL: 2 Next: 29% Magic: 4/5 EV: 11 Int: 18 God: Gold: 38 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.4 Dodging + Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal closely misses you. x2 Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Magic courses through your body. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club! You die... ,,,,,...........######..####..... ,****.##.##.##..######..####..... ,,,,,,g.,....g_#######..######### ,****.*#.##..##.######..####### ,* *,*#,*#.#...######..####### ,****,**,*#.#..#######g.####### ,,,,,,**,*#.#..#######..####### ,****,**,*#,#.########..####### ,* *,,,,,,,#...@gg.....####### ,* ****,***###########.####### ,* *,* #########.####### ,* *,* #########.####### ,*******,* #########.####### ,,,,,,,,,* *.# ,,,,,,,,,* *.# ********,* *$# *,* *,* You could see a gnoll and a hobgoblin. Vanquished Creatures A ball python (D:1) 3 bats (D:1) A giant cockroach (D:1) 3 jackals (D:1) A quokka (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 26 | D:1 | Found a faded altar of an unknown god. 89 | D:1 | Reached XP level 2. HP: 6/19 MP: 0/5 97 | D:1 | Learned a level 2 spell: Searing Ray 433 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic, ebering_ecumenical_altar_rust, serial_glass, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_b, glass_columns_a Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 2.4 Spellcasting | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 18 Use: Scroll || 1 Potion || 1 Armour: Robe || 30 Dodge: Dodged || 33