Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8806090671587611087 49 AbbaRin the Conjurer (level 3, -5/26 HPs) Began as a Demigod Conjurer on Jan 20, 2025. Slain by Terence ... wielding a +0 short sword (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:35 (1075 turns). AbbaRin the Conjurer (Demigod Conjurer) Turns: 1075, Time: 00:05:47 Health: -5/26 AC: 2 Str: 14 XL: 3 Next: 32% Magic: 6/9 EV: 11 Int: 24 God: Gold: 40 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . g - +1 whip (venom) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ e - ring of positive energy HPRegen 0.24/turn c - +6 ring of strength MPRegen 0.11/turn %: no passive effects @: enlightened, flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons f - a +0 dagger g - a +1 whip of venom (weapon) Missiles d - 7 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength (right hand) e - a ring of positive energy (left hand) Skills: + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:1 1 runed translucent door D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) You closely miss Terence. The bat hits you. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence is poisoned. The bat misses you. Terence screams, "Get out, before I make you get out!" Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. The bat hits you. Terence screams, "Where's your power now?!" Terence screams, "I'm retired! Go away!" Magic courses through your body. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, very poisoned, 84% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The bat hits you but does no damage. Terence hits you with a +0 short sword! The searing ray hits Terence! Terence is severely wounded. The bat barely misses you. Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The bat misses you. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 short sword! You die... Terence says, "And stay out!" .. .#..# # ..... ...# # .... ...# > ...#.#!.# ## #.##.#..###### . #.##.......... # ## #.####..###### .# #...##@...# .# ######....@b##.# .######........#### .# ..............## # ..#####.####..# ..# #.# #..# ..# #.# #..# ..# ... ...# ... ..# ##.## ..# #..# #.# You could see Terence (poisoned) and a bat. Vanquished Creatures 3 adders (D:2) 3 bats (D:1) 3 endoplasms 4 goblins A hobgoblin (D:1) 3 kobolds (D:1) A quokka (D:1) A ball python (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 3 | D:1 | Found a runed translucent door. 433 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 606 | D:1 | Learned a level 2 spell: Searing Ray 1028 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/8 1063 | D:2 | Noticed Terence 1075 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_waterfront, uniq_terence, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | 2 | 2.3 Spellcasting | 2 | 2.2 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Dagger || 7 Whip || 4 Cast: Magic Dart || 25 Searing Ray || 6 Use: Scroll || 4 Potion || 2 Armour: Robe || 22 Dodge: Dodged || 17