Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3691163309499240441 53 AbbaRin the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Jan 22, 2025. Killed from afar by an orc wizard (8 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:09:03 (2123 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 2123, Time: 00:09:04 Health: -7/19 AC: 3 Str: 6 XL: 3 Next: 62% Magic: 1/10 EV: 12 Int: 22 God: Gold: 88 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . i - +0 long sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + e - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: wizardry (x1) @: confused A: magic regeneration, teleportitis 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons c - a +0 short sword i - a +0 long sword (weapon) Armour a - a +0 robe (worn) d - a +0 cloak (worn) h - a +0 kite shield Jewellery e - a ring of wizardry (left hand) Potions b - a potion of magic f - a potion of attraction {unknown} g - 2 potions of mutation Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 38% 3d9 4% 2 Blink Tloc 10% N/A 10% 2 Lesser Beckoning Tloc 10% N/A 10% 2 Fulminant Prism Conj/Alch 9% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [(*= Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are occasionally teleported next to monsters. Your spells are a little harder to cast, but a little more powerful. Message History The orc is severely wounded. You finish channelling your searing ray. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc hits you with a +4 hand axe. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. The orc barely misses you. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. The orc attacks as it pursues you! The orc hits you with a +4 hand axe! * * * LOW HITPOINT WARNING * * * The orc attacks as it pursues you! The orc misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits something. You hear some strange, mumbled words. You are confused. Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel weirdly uncertain. You feel less in control of your magic. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... ############### #.............# ####### #........####.## ##### #.....# #.#####......... ....# #.....###.# #...###.## ###.# #.>...{@..# #...###.# #.# #.....###.# #.....>.# #.# #.....# #.#####..####### #.## ###.### #........# #. #..# #.# #........# #. ##.# #.# #######.## #. #.# #.# ##'## #. #.# #.# ##...## #. ## #.# #.##### ##.....## ## There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 orcs An endoplasm (D:1) A giant cockroach (D:1) 3 goblins 3 hobgoblins 2 jackals (D:1) 7 kobolds 3 quokkas 5 ball pythons 6 bats 2 frilled lizards 5 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 70 | D:1 | Found Siodeam's Antique Armour Shoppe. 216 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 219 | D:1 | Learned a level 2 spell: Searing Ray 402 | D:1 | Found Fineg's Assorted Antiques. 607 | D:1 | Found Fiygunaxkoz's Antique Weapon Boutique. 744 | D:1 | Found a transporter. 744 | D:1 | Found Eteuce Homu's Jewellery Emporium. 992 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1030 | D:1 | Found a transporter. 2123 | D:2 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 2123 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2123 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_ring, serial_shops, nicolae_shop_tiny_glass, shop, nicolae_shop_hallway_plus, nicolae_shop_drivethru D:2: layout_loops_corners, corexii_shack D:3: layout_basic, ebering_ecumenical_altar_mist, minmay_crystal_room Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Short sword || 7 Long sword || 4 Cast: Magic Dart || 56 Searing Ray || 9 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 2 Armour: Robe || 35 Dodge: Dodged || 9