Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1260029205487219070 112 AbbaRin the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Jan 26, 2025. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:47 (2039 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 2039, Time: 00:05:47 Health: 0/24 AC: 2 Str: 6 XL: 4 Next: 63% Magic: 5/12 EV: 12 Int: 23 God: Gold: 90 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . g - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons c - a +0 sling e - a +0 dagger g - a +0 short sword (weapon) Missiles f - 2 darts of dispersal j - 2 poisoned darts (quivered) Armour a - a +0 robe (worn) i - a scarf of shadows m - the +0 leather armour "Kirchoeq" {Str+6} (You found it on level 3 of the Dungeon) Str+6: It affects your strength (+6). Jewellery d - a ring of wizardry (left hand) Scrolls k - a scroll of teleportation {unknown} Potions b - a potion of magic h - a potion of resistance {unknown} l - a potion of degeneration {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth + Level 4.0 Spellcasting * Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 14% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 flail. x2 You see here the +0 leather armour "Kirchoeq" {Str+6}. m - the +0 leather armour "Kirchoeq" {Str+6} The gnoll shouts! Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! You hear a shout! The gnoll hits you with a +0 whip. A gnoll comes into view. It is wielding a +0 whip. Your Spellcasting skill increases to level 4! The searing ray hits the gnoll. You kill the gnoll! Things that are here: a +0 whip; a gnoll corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 whip! You die... ### ..# #.# #.# # #.# #. #.# #.#####.# #...g@).# ###.##### #######.# #.....<.# #.####### You could see a gnoll. Vanquished Creatures 2 orc wizards 3 gnolls (D:3) An adder (D:2) A ribbon worm (D:2) 3 orcs (D:2) 3 bats 4 endoplasms 3 goblins (D:2) A hobgoblin (D:1) 2 kobolds 2 quokkas 2 ball pythons (D:2) 4 frilled lizards A rat (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 267 | D:1 | Found Wentoz's Distillery. 287 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 591 | D:1 | Learned a level 2 spell: Searing Ray 964 | D:1 | Reached XP level 3. HP: 12/19 MP: 6/10 1439 | D:2 | Reached skill level 5 in Conjurations 1439 | D:2 | Reached XP level 4. HP: 23/24 MP: 6/11 2031 | D:3 | Identified the +0 leather armour "Kirchoeq" {Str+6} 2039 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_ring, serial_shops, nicolae_shop_getting_attention, dreamdust_mushroom_princess, minmay_misc_feat_square, hangedman_glass_teeth D:2: layout_basic, wad_woods_river_04 D:3: layout_loops_ring, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.4 Conjurations | 5 | 5.3 Spellcasting | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Short sword | 2 | 18 || 20 Cast: Magic Dart | 20 | 14 || 34 Searing Ray | 6 | 3 || 9 Use: Scroll | 3 | 2 || 5 Armour: Robe | 10 | 21 || 31 Dodge: Dodged | 13 | 18 || 31