Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 467145648219808381 37 AbbaRin the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 26, 2025. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:35 (2184 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 2184, Time: 00:05:39 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 21% Magic: 8/10 EV: 11 Int: 22 God: Gold: 79 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . c - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) f - a +0 spear Missiles h - 2 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls i - a scroll of revelation Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of lignification {unknown} g - a potion of enlightenment j - a potion of mutation {unknown} Skills: + Level 3.0 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 3% (3-9)d2 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Petrify Alch/Erth 3% N/A 75% 4 Irradiate Conj/Alch 7% 3d14 77% 5 Magnavolt Erth/Air 1% 4d9 100% 7 Fulsome Fusillade Conj/Alch 7% (3-5)d6 100% 8 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the adder! You kill the adder! Your Dodging skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Unknown command. There is an open door here. You open the door. There is an open door here. You open the door. Found a robe. Found 5 gold pieces. You now have 79 gold pieces (gained 5). A gnoll comes into view. It is wielding a +0 spear. The gnoll moves out of view. 2 gnolls come into view. Found a stone staircase leading down. The gnoll shouts! A gnoll comes into view. It is wielding a +2 heavy flail. Found 6 poisoned darts. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! The gnoll attacks as it pursues you! The gnoll misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.## #. #.# #.# ##.....# #..## #. #.##g.# ##....... ####...######.##.#..(####........ +...................>...+........ ##.#....#####........####........ #....#.# ####g##.## ##....... ##......# #g# ## ##.....# ##....#.# #g# ##...## ##......# #@# ##'## ###.##### #...# #.# ###.# #.#.# #.# ....# .. .. ##.## ##### .## ##. ##...## # #. .. #...... # # #. #####...## #........... ######..## You could see 3 gnolls. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 7 hobgoblins A quokka (D:1) 3 ball pythons A bat (D:1) 4 frilled lizards (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 509 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 691 | D:1 | Learned a level 2 spell: Searing Ray 1407 | D:2 | Noticed Sigmund 2077 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 2184 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_3, infiniplex_forest_end_double, infiniplex_forest_split, infiniplex_forest_end_2, infiniplex_forest_clump_medium, infiniplex_forest_lined_2, minmay_tetromino_i2 D:2: layout_loops_corners, roderic_serpentine_path, uniq_sigmund, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Spear || 5 Throw: Dart || 2 Cast: Magic Dart || 51 Searing Ray || 2 Use: Scroll || 7 Armour: Robe || 23 Dodge: Dodged || 12