Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9198000527262807507 60 AbbaRin the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Jan 30, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:19 (1331 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1331, Time: 00:04:28 Health: 0/19 AC: 3 Str: 6 XL: 3 Next: 80% Magic: 8/10 EV: 12 Int: 22 God: Gold: 64 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . e - +1 short sword (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -4) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons e - a +1 short sword of flaming (weapon) f - a +0 dagger Missiles g - 2 poisoned darts (quivered) Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Potions b - 2 potions of magic d - a potion of resistance i - a potion of degeneration {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d8 38% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The frilled lizard hisses angrily. The adder hisses angrily. The adder moves out of view. Found 10 gold pieces, a white potion and a helmet. Found a fuming clear potion. There is an open door here. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder bites you but does no damage. The frilled lizard closely misses you. You barely miss the bat. You feel sick. The bat hits you but does no damage. The adder bites you. You are more poisoned. The adder poisons you! The adder barely misses you. The frilled lizard misses you. You hit the bat. You burn the bat. You kill the bat! You feel very sick. The adder bites you but does no damage. The frilled lizard barely misses you. A ball python comes into view. Found a stone staircase leading down. You feel sick. The adder attacks as it pursues you! The adder barely misses you. The frilled lizard barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The frilled lizard misses you. The adder closely misses you. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The ball python hisses angrily. The adder bites you. You die... **########### *,.....[....# *,>.........# *,...!......# *,..........###### *,.S.....@S.'....# *,.......l.$####.####### *,..........#**#.......# ******+#+#...!....*#######.# *,,,,,,,,#..#####+########.### *,,,,,,,....,,,,,,,........... *,,,,,,..#.#***,,,,#######+### *,,,,,,..#.* *,,,,*,,,,,,,,,, *,,,,,,,,,,** *,,,,*,,,,,,,,,, You could see an adder, a ball python and a frilled lizard. Vanquished Creatures A bombardier beetle (D:2) A dart slug (D:2) A ball python (D:2) 4 bats 2 endoplasms 3 goblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 5 kobolds 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 168 | D:1 | Reached XP level 2. HP: 10/15 MP: 5/8 863 | D:2 | Noticed a bombardier beetle 907 | D:2 | Learned a level 2 spell: Searing Ray 933 | D:2 | Killed a bombardier beetle 934 | D:2 | Reached skill level 5 in Conjurations 934 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1331 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_rooms D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.3 Conjurations | 5 | 5.0 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 7 Short sword || 6 Cast: Magic Dart || 34 Searing Ray || 2 Use: Scroll || 5 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 33 Dodge: Dodged || 27