Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7708453074832169650 25 AbbaRin the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Feb 3, 2025. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:59 (1423 turns). AbbaRin the Conjurer (Deep Elf Conjurer) Turns: 1423, Time: 00:03:00 Health: -2/15 AC: 6 Str: 4 XL: 2 Next: 82% Magic: 1/8 EV: 11 Int: 22 God: Gold: 80 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . e - +3 whip (pain) rCold . . . (no shield) rNeg . . . a - +1 robe rPois . g - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons e - a +3 whip of pain (weapon) Armour a - a +1 robe (worn) g - a +2 helmet (worn) Scrolls c - a scroll of poison h - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} f - a potion of curing Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Chain Lightning Conj/Air 7% 3d9 100% 9 Fire Storm Conj/Fire 7% 8d2 100% 9 Shatter Erth 1% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: an orc, wielding a +0 hand axe (79% to hit) The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The orc priest shouts! The orc closely misses you. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The orc hits you with a +0 hand axe. The orc priest closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 hand axe (79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc shouts! The orc priest barely misses you. Your Dodging skill increases to level 3! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger and wearing a +0 chain mail (85% to hit) The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest barely misses you. The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest barely misses you. The searing ray misses the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ......†.#....... ### #.# ........#....# #.# #.#..)†....######## #.# . ##.##...........## #.# #.#..#########..### #.# #...###...........####.# #...##.........#....##.# ##...#$.......).o.##.##.# #....#⌠......o@.#.# ...# #.#..#$...........# #.## # #....##.........### #..###### ####.###........#######.......# #..#########..##.....#####.# ##............#.......## #.. ############..........# ##. ##.........# ## #.........# # You could see an orc priest and an orc. Vanquished Creatures An orc (D:2) 2 ball pythons (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 2 goblins 2 hobgoblins 2 kobolds (D:1) 4 bats 3 frilled lizards 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 573 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 579 | D:1 | Learned a level 2 spell: Searing Ray 1423 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, serial_forest, infiniplex_forest_lined_ring, infiniplex_forest_lined_room_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_small, infiniplex_forest_clump_small, infiniplex_forest_corner_1, infiniplex_forest_end_2, infiniplex_forest_clump_C D:2: cheibrodos_pilgrimage, layout_rooms, solitary_fountain, chequers_decorated_corner Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 2 Whip || 20 Cast: Magic Dart || 26 Searing Ray || 3 Use: Scroll || 6 Armour: Robe || 21 Dodge: Dodged || 15