Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10582843764936548283 90 AbbaRin the Conjurer (level 4, 0/30 HPs) Began as a Barachi Conjurer on Feb 6, 2025. Was an Initiate of Vehumet. Slain by an ice beast (6 damage) ... on level 3 of the Dungeon. The game lasted 00:12:26 (4928 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 4928, Time: 00:12:27 Health: 0/30 AC: 2 Str: 10 XL: 4 Next: 56% Magic: 0/8 EV: 10 Int: 19 God: Vehumet [......] Gold: 119 SH: 3 Dex: 10 Spells: 6/9 levels left rFire . . . o - +0 falchion rCold . . . f - +0 buckler rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.25/turn d - ring of resist corrosion MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons b - a +1 dagger o - a +0 falchion (weapon) Missiles n - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) f - a +0 buckler (worn) Jewellery c - a ring of positive energy (left hand) d - a ring of resist corrosion (right hand) e - an amulet of guardian spirit i - a ring of fire Scrolls h - 3 scrolls of teleportation Potions g - a potion of brilliance {unknown} k - a potion of invisibility {unknown} l - a potion of enlightenment {unknown} m - a potion of cancellation {unknown} Skills: + Level 2.8 Dodging + Level 2.4 Stealth + Level 0.6 Shields * Level 3.2 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 34% 2 Fugue of the Fallen Necr 3% N/A 56% 3 Fulminant Prism Conj/Alch 6% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 61% 4 Anguish Hex/Necr 1% N/A 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Shops: D:1 : Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast. The ice beast is heavily wounded. You block the ice beast's attack. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 78% to hit) The searing ray hits the ice beast but does no damage. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * You feel much better. The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You die... #.#..# #.# .#. ......#.### .##..######.# ... #....... .÷#÷........# #.######....... #.Y..#####..# #.#.........### ..#).# #..# #.#.###.#.### .##..#####..####.##.#.##.###.#### #.#.....)........##.#.#.# #>#.. .###)##############....# ##..# #.##(..(......(Y@.....#.# ##.### ########################.# #..... #.#.##### #.# ### You could see an ice beast. Vanquished Creatures 2 adders A gnoll (D:1) 3 dart slugs A ribbon worm (D:2) An orc (D:3) 3 ball pythons 2 bats 8 endoplasms 3 giant cockroaches 2 hobgoblins 3 jackals (D:1) 9 kobolds A quokka (D:2) 3 frilled lizards (D:2) 4 goblins 3 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 545 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 548 | D:1 | Learned a level 2 spell: Searing Ray 573 | D:1 | Found Wuzas's Book Shoppe. 1557 | D:1 | Found a faded altar of an unknown god. 1968 | D:1 | Reached XP level 3. HP: 21/24 MP: 2/7 3606 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/8 4078 | D:2 | Reached skill level 5 in Conjurations 4425 | D:3 | Noticed an ice beast 4466 | D:3 | Found a radiant altar of Vehumet. 4521 | D:3 | Became a worshipper of Vehumet 4928 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic, serial_shops, nicolae_shop_trees, hellmonk_ecumenical_altar_prayer_group D:2: layout_basic D:3: minmay_diamond_boxcup, layout_loops_ring, cheibrodos_worm_habitat, nicolae_overflow_crystal_walls, tgw_trog, mainiacjoe_overflow_concentric_impassable, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.4 Spellcasting | 3 | 3.2 Conjurations | 5 | 5.1 Dodging | | 2.8 Shields | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 19 | || 19 Dagger | 5 | || 5 Falchion | | 41 || 41 Throw: Dart | | 3 || 3 Cast: Magic Dart | 38 | 6 || 44 Searing Ray | 7 | 7 || 14 Use: Potion | 1 | 1 || 2 Scroll | 4 | 2 || 6 Stab: Sleeping | | 1 || 1 Armour: Robe | 40 | 41 || 81 Dodge: Dodged | 32 | 51 || 83 Block: Buckler | | 14 || 14