Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 18098259618337526356 2 AbbaRin the Conjurer (level 1, -3/13 HPs) Began as a Barachi Conjurer on Feb 19, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (90 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 90, Time: 00:00:29 Health: -3/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 18 God: Gold: 20 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of fear {unknown} e - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ß...........ß..ß..♣ ..................♣ ######.############ ........#....#... ...............## ..........#..... # ##.....##...#.## .### ...............###....# ####...##....#..@J)...# ######....#####....# #....# ...# #....# ### #....# #....# #....# #....# #....# You could see an endoplasm. Vanquished Creatures A goblin (D:1) A bat (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 90 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 4 Armour: Robe || 9 Dodge: Dodged || 8