Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3397724487055851983 48 AbbaRin the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Feb 20, 2025. Killed from afar by Terence (11 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:07:02 (2424 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 2424, Time: 00:07:03 Health: -1/24 AC: 2 Str: 10 XL: 3 Next: 72% Magic: 1/7 EV: 11 Int: 18 God: Gold: 121 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . f - +1 hand axe (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons f - a +1 hand axe of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of ice i - an amulet of faith Potions b - a potion of magic h - a potion of cancellation Skills: + Level 2.8 Dodging + Level 2.3 Stealth * Level 2.7 Spellcasting * Level 4.9 Conjurations + Level 0.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 6% 1 Apportation Tloc 4% N/A 17% 1 Jinxbite Hex 4% N/A 26% 2 Mercury Vapours Alch/Air 4% N/A 26% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Olgreb's Toxic Radiance Alch 2% N/A 86% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Boing! Terence zaps a wand. The puff of flame hits you! Terence attacks as he pursues you! Terence closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence zaps a wand. The puff of flame misses you. The searing ray misses Terence. Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence closely misses you. You closely miss Terence. Terence is moderately wounded. Terence closely misses you. Terence hits you with a +0 mace. You hit Terence. Terence is severely wounded. Terence hits you with a +0 mace! You completely miss Terence. Terence is severely wounded. Terence zaps a wand. The puff of flame hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace, wearing a +0 scale mail and carrying a wand of flame (severely wounded, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Finally, peace and quiet." #.. #.#.#......)...... #. #.#†#.######...... # #.#.#.#.<..####### #.#.#.#..#.# #.#.#.####.# #.#.#......# #.#.......## #.#######.# #@# #.# #@#######.# #.........# #.######### ### You could see Terence. Vanquished Creatures A dart slug (D:1) A bat (D:1) 3 endoplasms 2 giant cockroaches (D:2) 4 goblins 6 hobgoblins 7 jackals 2 quokkas 3 ball pythons 3 frilled lizards 3 kobolds 4 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 7 | D:1 | Found a faded altar of an unknown god. 655 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 887 | D:1 | Learned a level 2 spell: Searing Ray 1246 | D:1 | Reached XP level 3. HP: 23/24 MP: 4/6 2412 | D:2 | Noticed Terence 2424 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, hellmonk_ecumenical_altar_dog_temple D:2: layout_basic, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | | 2.8 Spellcasting | | 2.7 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Hand axe || 80 Short sword || 2 Cast: Magic Dart || 31 Searing Ray || 2 Ability: Hop || 1 Use: Scroll || 4 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 61 Dodge: Dodged || 67