Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7861385094678038859 60 AbbaRin the Conjurer (level 4, -6/30 HPs) Began as a Barachi Conjurer on Feb 22, 2025. Mangled by Terence ... wielding a +3 heavy trident (12 damage) ... on level 2 of the Dungeon. The game lasted 00:06:50 (2780 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 2780, Time: 00:06:51 Health: -6/30 AC: 10 Str: 11 XL: 4 Next: 4% Magic: 2/8 EV: 11 Int: 18 God: Gold: 49 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . b - +0 dagger (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: under a protective aura, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons b - a +0 dagger of protection (weapon) d - a +3 short sword Missiles h - a poisoned dart (quivered) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Scrolls c - a scroll of teleportation Potions e - a potion of might {unknown} g - a potion of resistance {unknown} Skills: + Level 2.9 Dodging + Level 2.5 Stealth * Level 2.9 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 17% 1 Call Imp Summ 4% N/A 26% 2 Call Canine Familiar Summ 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The poisoned dart closely misses Terence. Throw: 3 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 heavy trident and wearing a +0 scale mail (almost dead, 54% to hit) You throw a poisoned dart. The poisoned dart hits Terence. Terence is almost dead. Terence barely misses you. Throw: 2 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 heavy trident and wearing a +0 scale mail (almost dead, 54% to hit) You throw a poisoned dart. The poisoned dart hits Terence. Terence is almost dead. Terence hits you from afar with a +3 heavy trident. Terence closely misses you. You hit Terence but do no damage. Your weapon exudes an aura of protection. Terence is almost dead. You barely miss Terence. Terence is almost dead. Terence barely misses you. You hit Terence. Terence is almost dead. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence barely misses you. You closely miss Terence. Terence is almost dead. You barely miss Terence. Terence is almost dead. Terence hits you with a +3 heavy trident! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence barely misses you. You hit Terence but do no damage. Terence is almost dead. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +3 heavy trident! You die... Terence says, "And stay out!" ### #(. #.# #># .. . #.# .# .# #.###.##... #@##...#).#### #@#..#.. .... #†#.... ...# #.#.#.# ...# #.#.#.##...# #......>...# ##..#......# #..#..#####..# #............# # #.##..######.# #. You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 2 hobgoblins 2 jackals (D:1) 5 kobolds 3 quokkas 2 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 687 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 692 | D:1 | Learned a level 2 spell: Searing Ray 1984 | D:1 | Found a faded altar of an unknown god. 2224 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 2759 | D:2 | Noticed Terence 2761 | D:2 | Reached XP level 4. HP: 30/30 MP: 8/8 2780 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic, chequers_ecumenical_altar_simple D:2: layout_loops_ring, kennysheep_generic_room_5, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.5 Dodging | | 2.9 Spellcasting | | 2.9 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Dagger | 77 | 8 || 85 Throw: Dart | | 3 || 3 Cast: Magic Dart | 32 | || 32 Searing Ray | 8 | 2 || 10 Use: Scroll | 4 | || 4 Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 48 | 6 || 54 Dodge: Dodged | 71 | 9 || 80