Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1372229701902032001 324 AbbaRin the Conjurer (level 6, -4/61 HPs) Began as a Barachi Conjurer on Feb 25, 2025. Slain by a marrowcuda (5 damage) ... summoned by a marrowcuda ... in an ossuary. The game lasted 00:21:59 (6945 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 6945, Time: 00:22:09 Health: -4/61 AC: 23 Str: 10 XL: 6 Next: 48% Magic: 11/21 EV: 2 Int: 19 God: Gold: 165 SH: 0 Dex: 10 Spells: 10/13 levels left rFire . . . u - +4 short sword rCold . . . (no shield) rNeg . . . a - melded +1 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ h - ring of magical power HPRegen 0.30/turn (no ring) MPRegen 0.17/turn %: no passive effects @: brilliant, tree-form, unable to hop A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, (amphibious), (slowness 1), (strong legs 1), +LOS a: no special abilities You were in an ossuary. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer and Ossuary. You collected 165 gold pieces. Inventory: Hand Weapons e - a +0 short sword i - a +0 falchion n - a +0 long sword q - a +2 dagger of speed r - a +2 short sword of electrocution u - a +4 short sword (weapon) v - a +1 short sword of venom Missiles m - 7 poisoned darts (quivered) Armour a - a +1 robe (melded) Jewellery h - a ring of magical power (left branch) l - a ring of magical power Potions b - 2 potions of magic c - a potion of berserk rage {unknown} g - a potion of enlightenment {unknown} k - 2 potions of haste {unknown} o - 2 potions of curing p - a potion of resistance {unknown} s - a potion of invisibility {unknown} t - a potion of cancellation {unknown} Skills: - Level 3.4 Dodging + Level 3.1 Stealth * Level 4.2 Spellcasting * Level 5.9 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d8 36% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 36% 4 Dazzling Flash Hex/Fire 12% N/A 38% 3 Starburst Conj/Fire 11% 6d5 99% 6 Fulsome Fusillade Conj/Alch 11% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You are amphibious.)) ((You cover ground slowly.)) ((You can hop short distances.)) You have an extended range of vision and can be seen from far away. Message History The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda bites you but does no damage. You feel better. The marrowcuda disappears in a puff of smoke! The marrowcuda bites you but does no damage. x4 Unknown command. You feel better. The marrowcuda bites you but does no damage. x2 The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound zombie Aim: a hound zombie (almost destroyed, 85% to hit) The searing ray hits the marrowcuda! The marrowcuda is severely damaged. The searing ray hits the hound zombie. You destroy the hound zombie! The searing ray hits the marrowcuda! The marrowcuda is moderately damaged. (Press . to maintain the ray.) The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda bites you but does no damage. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * You feel clever all of a sudden. The marrowcuda disappears in a puff of smoke! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda bites you but does no damage. x2 The marrowcuda bites you. You die... #z#...∩.∩...#z# ####.......#### ##.....## ##...## ######'''############# .....................# .....................# ..####...####..####..# . #...# #..#♣F#..# #...#+ #..#FF#..# #...#..#..#FF#..# ..........FFFF..# ...⌠Z.........F..# ..#####.....####..# ß.. #..ß... #..# #...... #..# #.....####F.# You could see 10 marrowcudas. Vanquished Creatures A kobold brigand (Sewer) A hound zombie (Ossuary) 5 adders 7 river rats 4 dart slugs A ribbon worm (D:3) 4 orcs (D:3) 4 bats 7 endoplasms 3 giant cockroaches A gnoll zombie (Ossuary) 5 goblins 10 hobgoblins 4 jackals (D:3) A quokka (D:2) 12 ball pythons 4 frilled lizards 24 kobolds 29 rats 127 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 537 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1115 | D:1 | Learned a level 2 spell: Searing Ray 2074 | D:1 | Reached XP level 3. HP: 14/24 MP: 5/7 3319 | D:2 | Reached XP level 4. HP: 29/30 MP: 8/8 4079 | D:3 | Reached skill level 5 in Conjurations 4325 | D:3 | Found a glowing drain. 4331 | D:3 | Reached XP level 5. HP: 20/35 MP: 10/10 4341 | Sewer | Entered a sewer 5739 | Sewer | Reached XP level 6. HP: 41/41 MP: 11/11 6825 | D:4 | Found a sand-covered staircase. 6838 | Ossuary | Entered an ossuary 6940 | Ossuary | HP: 2/41 [marrowcuda[a marrowcuda] (4)] 6945 | Ossuary | HP: 1/61 [marrowcuda[a marrowcuda] (4)] 6945 | Ossuary | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_ring D:2: layout_loops_cross, minmay_surrounded D:3: layout_loops_cross, portal_sewer_entry_c D:4: layout_basic, lightli_ossuary_entry_decrepit_ruins, kennysheep_generic_room_2, uniq_ijyb Ossuary: ossuary_kennysheep_city_of_the_dead Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.1 Spellcasting | 3 4 | 4.2 Conjurations | 5 | 5.9 Dodging | 3 | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Short sword | 66 | 19 || 85 Falchion | 1 | 17 || 18 Long sword | | 47 || 47 Cast: Magic Dart | 38 | 30 || 68 Searing Ray | 6 | 28 || 34 Ability: Hop | | 1 || 1 Use: Scroll | 2 | 5 || 7 Potion | | 7 || 7 Stab: Sleeping | 1 | 2 || 3 Armour: Robe | 51 | 121 || 172 Skin | | 27 || 27 Dodge: Dodged | 54 | 132 || 186