Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1180137200215713443 63 AbbaRin the Conjurer (level 4, 1/30 HPs) Began as a Barachi Conjurer on Mar 1, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:06:48 (3726 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 3726, Time: 00:06:49 Health: 1/30 AC: 2 Str: 10 XL: 4 Next: 9% Magic: 4/8 EV: 11 Int: 18 God: Gold: 32 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (1 -> -4), unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} c - 4 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of torment {unknown} g - a scroll of enchant armour {unknown} Skills: + Level 2.7 Dodging + Level 2.3 Stealth * Level 3.1 Spellcasting * Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 24% 2 Call Imp Summ 4% N/A 24% 2 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Vhi's Electric Charge Tloc/Air 4% N/A 85% 4 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 1 runed translucent door D:2 Robin Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The goblin is heavily wounded. You feel sick. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded, strong, 100% to hit) The magic dart hits the goblin! You kill the goblin! You feel sick. The goblin unwields a +0 sling. The goblin wields a +2 dagger of venom. It begins to drip with poison! The goblin barely misses you. You feel sick. The goblin unwields a +2 dagger of venom. It stops dripping with poison. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You feel sick. You aren't carrying any potions. Unknown command. Hop to where? Press: ? - help, Dir - move target Boing! You feel sick. You feel sick. A goblin comes into view. It is wielding a +0 dagger. x2 An adder comes into view. Found a stone staircase leading up. You feel sick. You are no longer poisoned. The adder hisses angrily. The goblin attacks as it pursues you! The goblin unwields a +0 sling. The goblin wields a +2 dagger of venom. It begins to drip with poison! The goblin hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You aren't carrying any potions. Level annotation: Robin Welcome back, AbbaRin the Barachi Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####..############.#.#.#.###.##. #.........#....)....#............ #.###..##.....#####.###..#######. #.............## ##...#.# .. #..##..#..♣†♣..## ##.##.# ## ..)........)....# #.##.# #..###..♣.....♣.# ...##. #[.....gg..>...g##....... .......#.......#@........ #.###.###.....####....S.. #.......####### ...##. #####.### ....< #. #### #. You could see an adder and 2 goblins. Vanquished Creatures 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) An endoplasm (D:1) 2 giant cockroaches 6 goblins (D:2) 8 hobgoblins 3 quokkas A ball python (D:2) 4 bats A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 3 | D:1 | Found a runed translucent door. 1003 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 1220 | D:1 | Learned a level 2 spell: Searing Ray 2760 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 3704 | D:2 | Noticed Robin 3709 | D:2 | Reached skill level 5 in Conjurations 3709 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/8 3725 | D:2 | HP: 1/30 [goblin/+2 dagger of venom[Robin] (3)] 3726 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount, serial_shops, shop, grunt_ministairs_9, minmay_heptomino_h4, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Spellcasting | 3 | 3.1 Conjurations | 5 | 5.0 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Short sword | 22 | || 22 Cast: Magic Dart | 49 | 2 || 51 Searing Ray | 5 | || 5 Ability: Hop | 1 | 1 || 2 Use: Potion | 1 | || 1 Armour: Robe | 37 | 4 || 41 Dodge: Dodged | 30 | 3 || 33