Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4034327332011338120 66 AbbaRin the Conjurer (level 4, -2/30 HPs) Began as a Barachi Conjurer on Mar 1, 2025. Slain by an orc priest ... wielding a +0 mace (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:28 (3014 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 3014, Time: 00:07:29 Health: -2/30 AC: 2 Str: 10 XL: 4 Next: 15% Magic: 8/8 EV: 11 Int: 19 God: Gold: 121 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . e - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of poison resistance HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of fire g - a ring of poison resistance (left hand) Scrolls d - a scroll of noise {unknown} f - a scroll of vulnerability {unknown} Potions h - a potion of cancellation {unknown} i - a potion of might {unknown} Skills: + Level 3.0 Dodging + Level 2.5 Stealth + Level 2.8 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 48% 1d6 5% 1 Fugue of the Fallen Necr 2% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Leda's Liquefaction Alch/Erth 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The searing ray hits the orc! You kill the orc! The searing ray misses the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc throws a boomerang. The boomerang barely misses you. The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard but does no damage. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the orc priest but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (78% to hit) The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The orc wizard barely misses you. You closely miss the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. Unknown command. You hit the orc wizard. You kill the orc wizard! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The orc priest miscasts a cantrip. Your Dodging skill increases to level 3! You have reached level 4! You feel clever. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Items here: )) [[ †. Magic courses through your body. The orc priest hits you with a +0 mace. You die... ..# #.# #.# #.# #.# .)# #.# #o# #@# #.# ##♣#♣#♣#♣#♣#♣.# ####... .....!...# .[...♣# #♣#♣#♣#♣.# ......#########..# ................## ......########### ......# You could see an orc priest. Vanquished Creatures An orc wizard (D:2) A dart slug (D:2) 3 orcs (D:2) 2 endoplasms 2 giant cockroaches (D:1) 2 goblins 3 hobgoblins (D:1) 3 jackals A quokka (D:1) 4 ball pythons 3 bats 2 frilled lizards (D:1) 4 kobolds 3 rats (D:1) A spectral goblin (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 887 | D:1 | Found a faded altar of an unknown god. 900 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 1058 | D:1 | Learned a level 2 spell: Searing Ray 1198 | D:1 | Got the Quarto of Spectral Reagents 2127 | D:2 | Reached XP level 3. HP: 11/24 MP: 1/6 3013 | D:2 | Reached XP level 4. HP: 16/30 MP: 0/8 3014 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple D:2: layout_rooms, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_corner_1, infiniplex_forest_straight_2, infiniplex_forest_pool, infiniplex_forest_zigzag_2, infiniplex_forest_lined_room_, infiniplex_forest_lined_room_3, infiniplex_forest_straight_1, infiniplex_forest_lined_3, hangedman_feature_mirror Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.0 Spellcasting | | 2.8 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 90 | || 90 Unarmed | 1 | || 1 Cast: Magic Dart | 36 | || 36 Searing Ray | 3 | || 3 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 82 | 1 || 83 Dodge: Dodged | 80 | || 80