Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6646346392670751812 135 AbbaRin the Conjurer (level 5, 0/35 HPs) Began as a Barachi Conjurer on Mar 7, 2025. Slain by a scorpion (4 damage) ... on level 3 of the Dungeon. The game lasted 00:11:51 (3891 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 3891, Time: 00:11:55 Health: 0/35 AC: 2 Str: 11 XL: 5 Next: 18% Magic: 5/9 EV: 11 Int: 18 God: Gold: 128 SH: 0 Dex: 12 Spells: 7/10 levels left rFire + . . d - +2 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of magic regeneration Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.51/turn %: no passive effects @: lethally poisoned (0 -> -18), slow A: amphibious, slowness 1, strong legs 1, +LOS, thin skeletal structure 1, deterioration 1, fire resistance 1, evolution 1 a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons d - a +2 short sword of venom (weapon) Missiles e - 5 atropa-tipped darts (quivered) Armour a - a +0 robe (worn) j - the +4 ring mail of the Game Afoot {Stlth+} (You found it on level 2 of the Dungeon) Stlth+: It makes you more stealthy. Jewellery g - an amulet of magic regeneration (around neck) Scrolls c - a scroll of enchant armour {unknown} Potions b - a potion of magic Skills: + Level 1.2 Armour - Level 3.0 Dodging + Level 2.8 Stealth * Level 3.2 Spellcasting * Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Martyr's Knell Necr/Summ 2% N/A 85% 4 Curse of Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your body sometimes deteriorates upon taking damage. Your flesh is heat resistant. (rF+) You have hidden genetic potential. Message History The scorpion barely misses you. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you. You closely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! It was a potion of mutation. You feel extremely strange. You feel yourself wasting away. Your bones become slightly less dense. You feel resistant to heat. You feel a hidden potential growing inside you. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... .........## ..........## ........)..# ...........# ...........# ...........# ...........####### ..........##.....# . # ......!s@###.....###.>... .......#.............##.. ......###.###....#####... ..... #§...§##.###..)..# ......#.....##.##..###### ... ....._............... .. ..#.....#....>..##### . ...#....☼#.#.....# ... ###.###....#.## You could see a scorpion. Vanquished Creatures Terence (D:2) 2 adders (D:2) 4 dart slugs 2 ribbon worms 5 orcs (D:3) 5 endoplasms A giant cockroach (D:1) 7 goblins 4 hobgoblins 3 jackals (D:3) 8 quokkas 6 ball pythons 6 bats 7 frilled lizards 5 kobolds 5 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 552 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 555 | D:1 | Learned a level 2 spell: Searing Ray 1190 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 2586 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 2602 | D:2 | Identified the +4 ring mail of the Game Afoot {Stlth+} 3012 | D:2 | Noticed Terence 3308 | D:2 | Killed Terence 3309 | D:2 | Reached skill level 5 in Conjurations 3567 | D:3 | Reached skill level 1 in Armour 3567 | D:3 | Reached XP level 5. HP: 25/35 MP: 6/9 3747 | D:3 | Found a faded altar of an unknown god. 3802 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3891 | D:3 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 3891 | D:3 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 3891 | D:3 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 3891 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 3891 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_bayou_lake_a D:2: layout_basic, uniq_terence D:3: layout_rooms, nicolae_kikubaaqudgha_miasma_corner, shapermc_ecumenical_altar_starsandcircs Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.0 Spellcasting | 3 | 3.2 Conjurations | 5 | 5.2 Armour | 1 | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 15 | || 15 Short sword | 23 | 39 || 62 Cast: Magic Dart | 51 | 16 || 67 Searing Ray | 4 | 12 || 16 Ability: Hop | | 1 || 1 Use: Scroll | 2 | 5 || 7 Potion | | 1 || 1 Armour: Robe | 47 | 39 || 86 Dodge: Dodged | 52 | 35 || 87