Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 9068705040794053069 292 AbbaRin the Conjurer (level 6, -6/41 HPs) Began as a Barachi Conjurer on Mar 7, 2025. Mangled by a gnoll ... wielding a +0 flail (10 damage) ... on level 4 of the Dungeon on Mar 8, 2025. The game lasted 00:12:17 (6115 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 6115, Time: 00:12:18 Health: -6/41 AC: 5 Str: 10 XL: 6 Next: 33% Magic: 7/12 EV: 11 Int: 21 God: Gold: 207 SH: 0 Dex: 10 Spells: 10/13 levels left rFire . . . h - +1 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + g - +2 cloak of Gallantry {rElec rCorr Int+2 Slay-2} rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: mighty, lethally poisoned (-6 -> -7), slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons c - a +0 trident h - a +1 war axe (weapon) Missiles e - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) g - the +2 cloak of Gallantry (worn) {rElec rCorr Int+2 Slay-2} (You found it on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Scrolls b - a scroll of teleportation Potions d - a potion of ambrosia {unknown} f - a potion of enlightenment i - a potion of invisibility Skills: + Level 3.5 Dodging + Level 3.0 Stealth * Level 4.1 Spellcasting * Level 5.9 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 32% 3d8 5% 2 Slow Hex 16% N/A 12% 1 Jinxbite Hex 8% N/A 19% 2 Lesser Beckoning Tloc 8% N/A 19% 2 Sublimation of Blood Necr 4% N/A 19% 2 Confusing Touch Hex 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 34% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Cause Fear Hex 2% N/A 75% 4 Dimensional Bullseye Hex/Tloc 2% N/A 75% 4 Ignite Poison Fire/Alch 4% N/A 75% 4 Dispersal Tloc 2% N/A 100% 6 Malign Gateway Summ/Tloc 2% N/A 100% 7 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You feel very mighty all of a sudden. You feel very sick. The gnoll closely misses you. The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the scorpion. The scorpion is lightly wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You feel sick. The gnoll hits you but does no damage. The scorpion stings you. The searing ray hits the scorpion! The scorpion is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. You feel sick. The gnoll hits you with a +0 flail. The scorpion barely misses you. The searing ray hits the scorpion! You kill the scorpion! The searing ray hits the gnoll! The gnoll is almost dead. You feel sick. The gnoll closely misses you. Your Spellcasting skill increases to level 4! You have reached level 6! You slash the gnoll! You kill the gnoll! You hit the gnoll. You feel sick. The gnoll closely misses you. The gnoll completely misses you. Your Stealth skill increases to level 3! You closely miss the gnoll. You hit the gnoll. You feel sick. The gnoll misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. You barely miss the gnoll. You feel sick. The gnoll hits you with a +0 flail! You die... .....###.......# #.. ... #... ####...........# #.# #.# #... #...........# ##.###.######... #.###.......###...........#... #.#<......................#... #.#.##..#######.#.........#... # #.#.......................#... # #.#.####...####.#.........#... # #.#.######...@g............... # #.#..........#g##...........## # #.#########†..>.............# # #.........†.).########......# # #############.# #......# # #.# #......# #.# #......# #.# #......# #.# #......# You could see 2 gnolls. Vanquished Creatures 2 scorpions (D:4) A bombardier beetle (D:3) Jessica (D:3) Terence (D:3) A gnoll (D:4) 2 adders 2 dart slugs (D:1) 2 ribbon worms 7 ball pythons 3 bats (D:1) 5 endoplasms 3 giant cockroaches 9 goblins 4 hobgoblins 2 quokkas 3 frilled lizards 3 kobolds A rat (D:3) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 718 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 1522 | D:1 | Learned a level 2 spell: Searing Ray 1735 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/7 2236 | D:2 | Identified the +2 cloak of Gallantry {rElec rCorr Int+2 | Slay-2} 2553 | D:2 | Got the Incunabulum of Interference 3108 | D:2 | Found a faded altar of an unknown god. 3851 | D:3 | Reached XP level 4. HP: 15/30 MP: 0/8 4369 | D:3 | Reached skill level 5 in Conjurations 4765 | D:3 | Noticed Terence 4778 | D:3 | Killed Terence 5177 | D:3 | Reached XP level 5. HP: 35/35 MP: 8/10 5185 | D:3 | Got the Guide on the Wayfarer 5346 | D:3 | Noticed Jessica 5352 | D:3 | Killed Jessica 5355 | D:3 | Found a shimmering blue altar of Sif Muna. 5850 | D:5 | Entered Level 5 of the Dungeon 6113 | D:4 | Reached XP level 6. HP: 16/41 MP: 6/12 6115 | D:4 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic D:2: layout_loops_ring, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_straight_2, infiniplex_forest_clump_large, infiniplex_forest_lined_3_way, infiniplex_forest_end_3, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_curved, dreamdust_ecumenical_altar_statues, kennysheep_generic_room_12 D:3: layout_loops_ring, tgw_sif, uniq_terence D:4: layout_basic, ashenzari_conservatory_becter, kennysheep_diamond, uniq_edmund D:5: layout_basic, lemuel_round_altar, uniq_ijyb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.0 Spellcasting | 3 4 | 4.1 Conjurations | 5 | 5.9 Dodging | 3 | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 81 | || 81 War axe | 23 | 21 || 44 Cast: Magic Dart | 15 | 9 || 24 Searing Ray | 7 | 11 || 18 Use: Scroll | 5 | 4 || 9 Potion | | 3 || 3 Stab: Sleeping | | 1 || 1 Armour: Robe | 133 | 23 || 156 Dodge: Dodged | 98 | 31 || 129