Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13476542011468989460 56 AbbaRin the Conjurer (level 3, -2/24 HPs) Began as a Barachi Conjurer on Mar 8, 2025. Slain by an adder (4 damage) ... in a sewer. The game lasted 00:06:15 (3332 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 3332, Time: 00:06:15 Health: -2/24 AC: 2 Str: 10 XL: 3 Next: 97% Magic: 1/7 EV: 11 Int: 18 God: Gold: 91 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . d - +1 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: clarity @: mighty, lethally poisoned (-2 -> -10), slow A: amphibious, slowness 1, strong legs 1, +LOS, clarity, poison resistance, electricity resistance a: Hop You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 91 gold pieces. Inventory: Hand Weapons c - a +0 hand axe d - a +1 short sword of venom (weapon) Missiles h - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls i - a scroll of amnesia {unknown} Potions b - a potion of magic g - a potion of curing {unknown} Skills: - Level 2.4 Dodging + Level 2.4 Stealth * Level 3.0 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 44% 2d8 6% 1 Momentum Strike Conj/Tloc 22% 3d8 9% 2 Blink Tloc 4% N/A 24% 2 Lesser Beckoning Tloc 4% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Sewer (1/1) Altars: Ru Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. You possess an exceptional clarity of mind. Your system is resistant to poisons. (rPois) You are resistant to electric shocks. (rElec) Message History The adder is heavily wounded. You are ready to hop once more. You feel sick. The adder closely misses you. You miss the adder. The adder is severely wounded. You feel sick. The adder closely misses you. You miss the adder. The adder is severely wounded. You feel sick. The adder closely misses you. The adder bites you but does no damage. The adder bites you. Unknown command. You feel very mighty all of a sudden. You feel sick. The adder closely misses you. x2 The adder completely misses you. Unknown command. You puncture the adder! You kill the adder! You feel sick. The adder bites you. Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 5! You barely miss the adder. You feel sick. The adder bites you. x2 Unknown command. You miss the adder. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You closely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. It was a potion of mutation. You feel extremely strange. Your thoughts seem clearer. You feel insulated. You feel resistant to poisons. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The adder bites you. You die... ..~.. ~.~ ~.. ~~. #~# #~# #~# ##S## ##.@.## #.∩~..# ..~~K~~.~∩.~≈≈≈≈≈ .S.####..~..##### ##.~~## ##≈## #≈# #≈≈ #≈# You could see a kobold brigand and an adder. Vanquished Creatures 2 adders A dart slug (D:2) An orc (D:4) 3 ball pythons (D:1) 3 endoplasms (D:1) 3 giant cockroaches 4 hobgoblins (D:1) 4 kobolds 4 quokkas (D:4) 4 bats 2 frilled lizards A rat (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 928 | D:1 | Reached XP level 2. HP: 12/19 MP: 5/5 1562 | D:1 | Learned a level 2 spell: Searing Ray 1596 | D:1 | Found a faded altar of an unknown god. 1606 | D:1 | Got Plato's Discursus on the Morgue 2668 | D:2 | Reached XP level 3. HP: 22/24 MP: 2/7 3095 | D:2 | Found a sacrificial altar of Ru. 3256 | D:2 | You fall into a shaft and drop 2 floors! 3279 | D:4 | Noticed a lemure 3282 | D:4 | Noticed a lemure 3302 | D:4 | Found a glowing drain. 3313 | Sewer | Entered a sewer 3329 | Sewer | Reached skill level 5 in Conjurations 3331 | Sewer | Noticed a kobold brigand 3332 | Sewer | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 3332 | Sewer | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 3332 | Sewer | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 3332 | Sewer | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring, shapermc_ecumenical_altar_rom_forum, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_cross_1, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_paths_a, co_window_paths_b, co_window_cross_1, co_window_corner_b, co_window_2corner, co_window_corner_cb, co_window_2corner, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_b D:2: layout_basic, basic_altar D:4: layout_rooms, ashenzari_altar_1, hellmonk_okawaru_the_only_friend_you_need, minmay_temple_entry_junction, portal_sewer_entry_f, kennysheep_cluttered_room, grunt_ministairs_15, minmay_box_of_dots, uniq_pikel Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Spellcasting | 3 | 3.0 Conjurations | 5 | 5.0 Dodging | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 17 Hand axe || 4 Short sword || 36 Cast: Magic Dart || 19 Searing Ray || 6 Ability: Hop || 1 Use: Potion || 2 Scroll || 1 Armour: Robe || 72 Dodge: Dodged || 74