Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 17989457512316338445 112 AbbaRin the Conjurer (level 4, -18/30 HPs) Began as a Barachi Conjurer on Mar 8, 2025. Demolished by an ogre ... wielding a +0 giant club (23 damage) ... on level 3 of the Dungeon. The game lasted 00:13:28 (4738 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 4738, Time: 00:13:29 Health: -18/30 AC: 3 Str: 10 XL: 4 Next: 95% Magic: 14/18 EV: 11 Int: 19 God: Gold: 114 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . j - +1 short sword (elec) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ i - ring of magical power HPRegen 0.25/turn c - ring of protection from cold MPRegen 0.16/turn %: no passive effects @: enlightened, flying, invisible, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons j - a +1 short sword of electrocution (weapon) Missiles g - 3 boomerangs Armour a - a +0 robe (worn) h - a +0 cloak (worn) Jewellery c - a ring of protection from cold (right hand) i - a ring of magical power (left hand) o - a ring of flight Scrolls k - a scroll of teleportation p - a scroll of acquirement {unknown} Potions b - a potion of magic d - 2 potions of curing l - a potion of brilliance {unknown} m - a potion of degeneration {unknown} Skills: + Level 2.9 Dodging + Level 2.4 Stealth * Level 3.4 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Arcjolt Conj/Air 6% 1d16 80% 5 Anguish Hex/Necr 1% N/A 82% 4 Summon Lightning Spire Summ/Air 3% 3d4 82% 4 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History There is a stone staircase leading down here. You see here a +0 morningstar. There is an escape hatch in the floor here. You see here a +0 ring mail. You see here a bat skeleton. There is a stone staircase leading down here. You climb downwards. The ogre shouts! Found an escape hatch in the floor. There is a stone staircase leading up here. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Unknown command. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. It was a potion of invisibility. You fade into invisibility! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (unable to see you, 89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .# #.# ####.....# #.. .# #####.#######...#####.# .# #......÷...###.##...... .# #.###.####.# #......... .####### #.# #.# #.# ####.###.# .......# #.# #.# #.# #.# #.# ######.# #.# #.# #.# #.# #.# #.# #.# #.####.# #.# #.. #.# #.# #.@.##.# #.# ### #.# #.# ###O##.# #.# #.# #.# #.##.# #.#### #.# #.# #.##.# #....# #.####.# #.##.# ####.# #....#.#####.##.# #.## ####.#..........# #... ##.#######>#### #### #...........# # You could see an ogre (unable to see you). Vanquished Creatures 5 adders 4 dart slugs (D:1) 3 ball pythons 10 bats 4 endoplasms 3 giant cockroaches 7 goblins 3 hobgoblins 6 jackals 3 kobolds 3 quokkas 2 frilled lizards (D:1) 2 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 94 | D:1 | Found a faded altar of an unknown god. 498 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 947 | D:1 | Got Liharis's Monograph on Bodies 1385 | D:1 | Reached XP level 3. HP: 22/24 MP: 4/7 1409 | D:1 | Learned a level 2 spell: Searing Ray 2668 | D:2 | Reached skill level 5 in Conjurations 2668 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/8 2893 | D:2 | Found Opyzir's Jewellery Shoppe. 4728 | D:4 | Noticed an ogre 4738 | D:3 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_rooms, ebering_ecumenical_altar_webs, minmay_small_reverse_x D:2: layout_basic, serial_shops, shop D:3: layout_loops_ring D:4: layout_loops_corners, serial_shops, shop, hangedman_decor_push, amcnicky_mini_pool_small Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Spellcasting | 3 | 3.4 Conjurations | 5 | 5.2 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | 15 | || 15 Short sword | | 17 || 17 Cast: Magic Dart | 52 | 13 || 65 Searing Ray | 3 | 9 || 12 Ability: Hop | 3 | || 3 Use: Scroll | 3 | 3 || 6 Potion | | 2 || 2 Armour: Robe | 32 | 34 || 66 Dodge: Dodged | 30 | 31 || 61