Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13086924225904625454 102 AbbaRin the Conjurer (level 4, -4/30 HPs) Began as a Barachi Conjurer on Mar 9, 2025. Killed from afar by an orc wizard (11 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:08:22 (3178 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 3178, Time: 00:08:23 Health: -4/30 AC: 3 Str: 10 XL: 4 Next: 78% Magic: 3/9 EV: 11 Int: 18 God: Gold: 110 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . e - +1 morningstar (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons e - a +1 morningstar of electrocution (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery h - a ring of resist corrosion (left hand) Scrolls c - a scroll of amnesia j - a scroll of immolation {unknown} Potions b - 2 potions of magic f - 2 potions of ambrosia g - 2 potions of lignification {unknown} i - a potion of curing {unknown} Skills: + Level 3.1 Dodging + Level 2.6 Stealth * Level 3.4 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Passage of Golubria Tloc 3% N/A 83% 4 Silence Hex/Air 1% N/A 99% 5 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The ribbon worm is moderately wounded. The searing ray hits the orc! You kill the orc! The searing ray misses the ribbon worm. An orc comes into view. It is wielding a +0 short sword. The ribbon worm barely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (moderately wounded, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc shouts! The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits the ribbon worm! You kill the ribbon worm! The orc hits you with a +0 club. Unknown command. You are confused. You're too confused to move! A puff of flame appears from out of thin air! The puff of flame hits you! You bump into the rock wall. The orc hits you with a +0 club. The orc attacks as it pursues you! The orc hits you with a +0 club. You feel less confused. The orc hits you with a +0 club. Something hits you. The orc hits you but does no damage. The orc attacks as it pursues you! The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... ......#...#...#...#..)#...##.# ....#...#...#...#...#...#.##.# #....#...#...#...#...#...##.# #.#...#...#...#...#...#.##.# #...#...#...#...#...#...##.# #.#...#...#...#.).#...#.##.# ##...#...#...#...#...#...##.# ##..#...#...#..{#)..#...#.##.# #.....#...#...#o@.#...#......# #.#.#...#...#..o#...#...#.#### ......#...#...#...#...#..## ###.#...#...#...#...#..### #.#.##..#..)#...#....# # #.##.#..#...#..#...# #.##.###..#..#.#.### #.##.# #.#..##[#.# #.##.# #.#..# .# You could see 2 orcs. Vanquished Creatures A gnoll (D:1) 4 adders (D:2) A ribbon worm (D:3) 3 dart slugs 3 orcs (D:3) 4 bats (D:1) 8 endoplasms 4 giant cockroaches (D:1) 3 goblins 2 hobgoblins A quokka (D:2) A ball python (D:1) 5 frilled lizards A kobold (D:3) 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 653 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 660 | D:1 | Learned a level 2 spell: Searing Ray 783 | D:1 | Found a faded altar of an unknown god. 1182 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1841 | D:2 | Reached XP level 4. HP: 28/30 MP: 0/8 3134 | D:3 | Found Zewem's Antique Weapon Emporium. 3178 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_debris, layout_rooms, hellmonk_ecumenical_altar_crossroads D:2: layout_rooms D:3: layout_basic, serial_shops, shop, hex_large Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.6 Spellcasting | 3 | 3.4 Dodging | 3 | 3.1 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Morningstar | 33 | 29 || 62 Cast: Magic Dart | 19 | 13 || 32 Searing Ray | 4 | 4 || 8 Ability: Hop | 1 | || 1 Use: Scroll | 3 | 3 || 6 Stab: Sleeping | 2 | || 2 Armour: Robe | 42 | 41 || 83 Dodge: Dodged | 41 | 32 || 73