Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6600710568201660718 33 AbbaRin the Conjurer (level 3, -4/24 HPs) Began as a Barachi Conjurer on Mar 9, 2025. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:24 (1435 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 1435, Time: 00:04:24 Health: -4/24 AC: 3 Str: 10 XL: 3 Next: 29% Magic: 1/7 EV: 11 Int: 18 God: Gold: 24 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . i - +3 long sword "Newtbane" {venom, rN++} rCold . . . (no shield) rNeg + + . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: unable to hop, enlightened, flying, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons i - the +3 long sword "Newtbane" (weapon) {venom, rN++} (You found it on level 2 of the Dungeon) rN++: It greatly protects you from negative energy. Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Magical Staves f - a staff of alchemy Jewellery c - an amulet of faith Wands j - a wand of flame (29) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.2 Stealth * Level 2.7 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You are confused. You feel invigorated. You feel sick. The adder closely misses you. You're too confused to cast spells. You feel sick. The adder barely misses you. You feel less invigorated. You feel less confused. You feel sick. The adder closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (severely wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. The adder closely misses you. The endoplasm misses you. The adder completely misses you. The searing ray misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you but does no damage. The endoplasm closely misses you. The searing ray hits the adder! You kill the adder! The endoplasm freezes you. You are frozen. You die... .#.#.#.....#.#.............##...) .#.####.####.#.............##.... .#.#.........#.......#'#'######## .#.#.##†######.#.#.....#.# # .#.#.##.####...#.#...÷##.# #### .#.#.#...)...#........'..# ##... .#.#.#########.#..#...#..####..## .#.#...........#......##..#...## .#.######....###@.....###...### .#.# #.##....J†.#+#......# #.######.#######..# #.###>..# #......#....# #..#<..# #..## ######.####.# #..#. #..# #.# #.#.....# ...# #.# #.#.#...# ###.# #.# #.# ....# #.# #.####.###..## #.# You could see an endoplasm. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) A ball python (D:1) 2 endoplasms 3 giant cockroaches 3 goblins 3 hobgoblins A kobold (D:2) 2 bats A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 486 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 741 | D:1 | Found a shimmering altar of Xom. 1115 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1120 | D:2 | Learned a level 2 spell: Searing Ray 1141 | D:2 | You fall into a shaft and drop 1 floor! 1320 | D:2 | Identified the +3 long sword "Newtbane" {venom, rN++} 1433 | D:2 | HP: 1/24 [frozen (5)] 1435 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_basic, nicolae_ecumenical_lake_church D:2: layout_basic D:3: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Hand axe || 29 Long sword || 8 Cast: Magic Dart || 20 Searing Ray || 4 Ability: Hop || 1 Use: Scroll || 1 Potion || 2 Armour: Robe || 30 Dodge: Dodged || 36