Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 5469738868424603019 94 AbbaRin the Conjurer (level 4, -3/30 HPs) Began as a Barachi Conjurer on Mar 16, 2025. Slain by Robin ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:08:01 (6365 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 6365, Time: 00:08:02 Health: -3/30 AC: 3 Str: 10 XL: 4 Next: 63% Magic: 6/8 EV: 11 Int: 18 God: Gold: 44 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . k - +5 mace of the Chickpea {freeze, *Rage rElec rC+} rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: random rage (20%) @: unable to hop, on berserk cooldown, slowed, very slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 long sword k - the +5 mace of the Chickpea (weapon) {freeze, *Rage rElec rC+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). Armour a - a +0 robe (worn) f - a +0 cloak (worn) i - a +0 kite shield Scrolls h - a scroll of revelation {unknown} l - a scroll of immolation o - a scroll of enchant weapon {unknown} Potions b - 2 potions of curing d - a potion of berserk rage g - a potion of mutation {unknown} m - a potion of ambrosia {unknown} n - a potion of lignification {unknown} p - a potion of might {unknown} Skills: + Level 2.9 Dodging + Level 2.5 Stealth * Level 3.1 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You feel yourself slow down. You feel sick. You barely miss the jackal. You feel sick. The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. You feel sick. The jackal attacks as it pursues you! The jackal bites you but does no damage. Robin throws the goblin at you! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The goblin misses you. Things that are here: a +0 club; a +0 whip; a goblin corpse Okay, then. Hop to where? Press: ? - help, Dir - move target Boing! You feel sick. You are no longer poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) A jackal comes into view. The jackal barks! The jackal closely misses you. The jackal misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you but does no damage. Robin hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. A jackal comes into view. Robin's horned helmet rattles. Robin hits you with a +0 whip. You die... Robin says, "And that's why I'm the boss." # .## ############...## #........h@h....# #.#.####)g##....# # ####..###.#(##.# # #.#.....))hgh....# #.#.#.##..###.#.#### #.#.#.##..# #'#.# #.........##....# ###.#.............# #...#.#...##....... You could see Robin and 3 jackals. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 8 ball pythons 4 endoplasms A giant cockroach (D:1) 5 hobgoblins 17 jackals 4 bats A frilled lizard (D:1) 14 goblins 4 kobolds 2 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 894 | D:1 | Found a faded altar of an unknown god. 904 | D:1 | Reached XP level 2. HP: 7/19 MP: 1/5 1155 | D:1 | Learned a level 2 spell: Searing Ray 2538 | D:1 | Reached XP level 3. HP: 22/24 MP: 1/6 5199 | D:2 | Reached skill level 5 in Conjurations 5199 | D:2 | Reached XP level 4. HP: 5/30 MP: 0/8 5657 | D:2 | Identified the +5 mace of the Chickpea {freeze, *Rage rElec | rC+} 6348 | D:2 | Noticed Robin 6365 | D:2 | HP: 1/30 [Robin/+0 whip (3)] 6365 | D:2 | Slain by Robin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring, hellmonk_ecumenical_altar_run_dry, minmay_shallow_snake_nest D:2: layout_loops_corners, serial_bayou, serial_bayou_lagoon_a, serial_bayou_shore_b, serial_bayou_shore_a, serial_bayou_ford_a, serial_bayou_pond_c, dk_vineyard_3, minmay_misc_feat_rows, minmay_fractal_squares_gapless_5, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Conjurations | 5 | 5.1 Spellcasting | 3 | 3.1 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 27 | || 27 Dagger | 91 | || 91 Long sword | 28 | || 28 Mace | | 30 || 30 Cast: Magic Dart | 26 | || 26 Searing Ray | 9 | 1 || 10 Ability: Hop | 1 | 1 || 2 Use: Potion | 1 | || 1 Scroll | 3 | 1 || 4 Stab: Sleeping | | 1 || 1 Armour: Robe | 130 | 31 || 161 Dodge: Dodged | 112 | 35 || 147