Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 3575198096339753621 38 AbbaRin the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on Mar 17, 2025. Slain by a kobold ... wielding a +4 dagger (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:48 (983 turns). AbbaRin the Magician (Djinni Conjurer) Turns: 983, Time: 00:02:49 Health: -2/25 AC: 2 Str: 8 XL: 3 Next: 65% Gold: 39 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . e - +0 flail rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 flail (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of protection from fire Scrolls b - a scroll of revelation {unknown} g - a scroll of acquirement {unknown} Potions f - a potion of resistance {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Sting Conj/Alch 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! Found 7 gold pieces. You now have 39 gold pieces (gained 7). A ball python comes into view. A ball python is nearby! The ball python hisses angrily. The ball python closely misses you. The ball python misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Unknown command. Found a leather armour. You see here a +0 leather armour. A kobold comes into view. It is wielding a +4 dagger. A kobold is nearby! The kobold shouts! The kobold hits you with a +4 dagger! You barely miss the kobold. The kobold barely misses you. You closely miss the kobold. The kobold hits you with a +4 dagger. x2 You closely miss the kobold. The kobold hits you with a +4 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. The kobold closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +4 dagger (100% to hit) The magic dart hits the kobold but does no damage. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +4 dagger. You die... ..# #.#### #.# ..# #.# #.# ..# #.# #.# ..# #.# #.# ..# #.# #.# ..# #.# #.# ..# #.# #.# .####.#####.#####.# ...............K@.# ......#####.####### ####### You could see a kobold. Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins (D:1) 6 hobgoblins 3 quokkas 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:2) 2 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AbbaRin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 105 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 110 | D:1 | You are sucked into a shaft and drop 1 floor! 559 | D:1 | Reached XP level 3. HP: 8/25 MP: 0/0 559 | D:1 | Learned a level 1 spell: Sting 983 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 5 Flail || 30 Cast: Magic Dart || 19 Searing Ray || 8 Stab: Sleeping || 1 Armour: Robe || 42 Dodge: Dodged || 49