Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16371096667869360583 394 AbbaRin the Ducker (level 7, 0/45 HPs) Began as a Djinni Conjurer on Mar 27, 2025. Killed by nerve-wracking pain ... invoked by Grinder (13 damage) ... on level 4 of the Dungeon. The game lasted 00:12:24 (3838 turns). AbbaRin the Ducker (Djinni Conjurer) Turns: 3838, Time: 00:12:26 Health: 0/45 AC: 4 Str: 8 XL: 7 Next: 8% Gold: 206 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . l - +1 short sword (vamp) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . p - +0 cloak rCorr . d - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ n - ring of wizardry HPRegen 0.27/turn (no ring) %: wizardry (x1), infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons c - a +0 mace l - a +1 vampiric short sword (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) i - the +4 ring mail "Ycuanien" {^Drain +Inv Regen+ MP+9} (You found it on level 3 of the Dungeon) MP+9: It affects your magic capacity (+9). +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. p - a +0 cloak (worn) Jewellery n - a ring of wizardry (left hand) Wands j - a wand of warping (4) m - a wand of flame (20) (quivered) Scrolls h - 2 scrolls of teleportation Potions b - a potion of brilliance {unknown} e - a potion of heal wounds f - a potion of haste g - a potion of curing {unknown} Skills: * Level 3.3 Armour + Level 4.2 Dodging + Level 3.3 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 9% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 9% 4 e - Slow Hex 84% N/A 1% 1 f - Grave Claw Necr 42% 2d10 1% 2 g - Confusing Touch Hex 21% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) Grinder shouts! The endoplasm closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f - Grinder Aim: Grinder You unleash the spiteful dead! The jagged bones skewer Grinder! Grinder is moderately wounded. Grinder is pinned in place! Grinder says, "My boss said I was rubbish. His entrails said otherwise." The endoplasm freezes you. You are frozen. You feel a terrible chill! Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Grinder Aim: Grinder (moderately wounded, bound in place, 75% to hit) The searing ray misses Grinder. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen! You feel a terrible chill! You hear some strange, mumbled words. Something tries to affect you, but you resist. The searing ray hits Grinder. Grinder is heavily wounded. * * * LOW HITPOINT WARNING * * * Grinder gestures at you. Pain shoots through your body! You die... Grinder says, "Now the real fun starts!" #####...###.............. #................... #. ##..)............ #..#........#......# ##.....##†o..#....... .........)).#...#####. .......##.###.### ......##)J###.### ........@...)...# ##..####5##.###...... #... .....)# ####. #.# #.####.# ... #.. ... #.. #... #... ... .... You could see Grinder, an orc and an endoplasm. Vanquished Creatures A water moccasin (D:4) A centaur (D:4) A phantom (D:4) Ijyb (D:4) 4 adders A ribbon worm (D:2) 2 orcs (D:4) 5 endoplasms 3 giant cockroaches 7 goblins 4 hobgoblins 4 jackals (D:1) 2 quokkas (D:3) 5 ball pythons 4 bats 3 frilled lizards (D:1) 8 kobolds 7 rats 63 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:4) 2 creatures vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | AbbaRin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 207 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 617 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 617 | D:1 | Learned a level 1 spell: Slow 712 | D:1 | Found a faded altar of an unknown god. 1109 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1912 | D:3 | Identified the +4 ring mail "Ycuanien" {^Drain +Inv Regen+ | MP+9} 2351 | D:4 | Noticed a water moccasin 2384 | D:4 | Noticed Grinder 2404 | D:4 | Noticed Ijyb 2404 | D:4 | Noticed a phantom 2495 | D:4 | Killed a water moccasin 2496 | D:4 | Reached XP level 5. HP: 10/35 MP: 0/0 2496 | D:4 | Learned a level 2 spell: Grave Claw 2950 | D:3 | Reached XP level 6. HP: 26/40 MP: 0/0 3242 | D:4 | Killed Ijyb 3256 | D:4 | Reached XP level 7. HP: 18/45 MP: 0/0 3256 | D:4 | Learned a level 3 spell: Confusing Touch 3838 | D:4 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic, hellmonk_ecumenical_altar_leap_of_faith D:2: layout_basic D:3: layout_rooms, vehumet_altar_wand_db D:4: layout_rooms, old_standard_altar, gammafunk_ghost_necromancy, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.3 Dodging | 3 4 | 4.2 Armour | 2 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 19 | 33 | || 52 Short sword | | 9 | || 9 Cast: Magic Dart | 26 | 27 | 2 || 55 Searing Ray | 7 | 12 | 5 || 24 Fulminant Prism | | 2 | || 2 Grave Claw | | 1 | 1 || 2 Slow | | 1 | || 1 Use: Scroll | | 6 | || 6 Potion | | 4 | || 4 Stab: Sleeping | 1 | 1 | || 2 Armour: Robe | 21 | 62 | 7 || 90 Dodge: Dodged | 19 | 54 | 9 || 82