Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 13218408257682477885 532 AbbaRin the Conjurer (level 7, 0/69 HPs) Began as a Barachi Conjurer on Apr 5, 2025. Slain by an elf zombie (8 damage) ... in an ossuary. The game lasted 00:19:37 (7459 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 7459, Time: 00:19:38 Health: 0/69 AC: 23 Str: 11 XL: 7 Next: 24% Magic: 2/13 EV: 2 Int: 18 God: Gold: 200 SH: 0 Dex: 10 Spells: 11/14 levels left rFire . . . i - +4 hand axe (flame) rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . h - melded +0 pair of gloves SInv . g - melded +0 pair of boots Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.13/turn %: no passive effects @: tree-form, unable to hop, enlightened, very slightly contaminated A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, (amphibious), (slowness 1), (strong legs 1), +LOS a: no special abilities You were in an ossuary. You were a tree. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 200 gold pieces. Inventory: Hand Weapons c - a +3 hand axe i - a +4 hand axe of flaming (weapon) Missiles o - 4 poisoned darts (quivered) Armour a - a +0 robe (melded) g - a +0 pair of boots (melded) h - a +0 pair of gloves (melded) q - the +0 leather armour "Zude" {rElec rF- SInv} (You found it on level 3 of the Dungeon) rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. s - the +3 leather armour "Lehitun" {Int+3} (You found it on level 4 of the Dungeon) Int+3: It affects your intelligence (+3). Scrolls d - 3 scrolls of teleportation j - 2 scrolls of enchant armour m - a scroll of fog r - a scroll of immolation {unknown} Potions f - a potion of lignification k - a potion of mutation {unknown} l - 2 potions of enlightenment p - a potion of invisibility {unknown} Skills: + Level 1.1 Armour - Level 4.2 Dodging + Level 3.9 Stealth * Level 4.3 Spellcasting * Level 6.1 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:1 ( Annotations: D:5 Sigmund Ossuary 13 runed translucent doors Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You are amphibious.)) ((You cover ground slowly.)) ((You can hop short distances.)) You have an extended range of vision and can be seen from far away. Message History You feel better. The elf zombie no longer looks unusually strong. The elf zombie is no longer moving quickly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elf zombie Aim: an elf zombie (moderately damaged, 77% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elf zombie Aim: an elf zombie (moderately damaged, 77% to hit) The searing ray hits the elf zombie! The elf zombie is heavily damaged. (Press . to maintain the ray.) The burial acolyte drones a funeral chant. The elf zombie is empowered. The howler monkey zombie is empowered. The searing ray hits the elf zombie! The elf zombie is heavily damaged. The searing ray hits the howler monkey zombie. The howler monkey zombie is severely damaged. The elf zombie hits you. * * * LOW HITPOINT WARNING * * * The howler monkey zombie hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - elf zombie Aim: an elf zombie (heavily damaged, strong, covering ground quickly, 77% to hit) The searing ray hits the elf zombie! The elf zombie is severely damaged. (Press . to maintain the ray.) The elf zombie hits you! You die... ########### #.#.#.#.#.# .. #...#.....# ##### .... #...#.....# ##...## +++++#'''#'''''###.....## +....$.'......'.........# +∩..?#.'.....♣Z.#..∩p∩..# +....$.'......Z.p.......# +++++#'''#'''''###.....## .... #...#.....# ##...## ... #...#.....# ##### .# #.#.#.#.#.# ########### You could see a burial acolyte, an elf zombie (strong, swift) and a howler monkey zombie (strong, swift). Vanquished Creatures A phantom (D:4) A kobold brigand (D:4) A bullfrog (D:4) 2 elf skeletons (D:5) A hound (D:4) Terence (D:2) An iguana (D:5) A mummy (Ossuary) 2 adders (D:4) A ribbon worm (D:2) 4 dart slugs 8 orcs (D:3) 9 ball pythons 8 endoplasms A giant cockroach (D:1) 5 goblins 9 hobgoblins 5 quokkas 5 bats 5 frilled lizards 11 kobolds A kobold zombie (Ossuary) 2 orc skeletons (D:5) An orc zombie (Ossuary) 4 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:1 | Found Lischy's Antique Weapon Boutique. 167 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 429 | D:1 | Learned a level 2 spell: Searing Ray 1660 | D:1 | Reached XP level 3. HP: 21/24 MP: 6/6 2833 | D:2 | Noticed Terence 3804 | D:3 | Reached XP level 4. HP: 30/30 MP: 5/8 4148 | D:2 | Killed Terence 4235 | D:2 | Reached skill level 5 in Conjurations 5255 | D:3 | Reached XP level 5. HP: 35/35 MP: 9/9 5431 | D:3 | Identified the +0 leather armour "Zude" {rElec rF- SInv} 5563 | D:4 | Noticed a phantom 5571 | D:4 | Killed a phantom 5861 | D:4 | Reached XP level 6. HP: 41/41 MP: 9/11 5895 | D:4 | Identified the +3 leather armour "Lehitun" {Int+3} 6558 | D:5 | Entered Level 5 of the Dungeon 6577 | D:5 | Noticed Sigmund 6625 | D:5 | Reached XP level 7. HP: 32/46 MP: 13/13 6645 | D:5 | Found a sand-covered staircase. 6661 | D:5 | Reached skill level 1 in Armour 6661 | D:5 | Reached skill level 6 in Conjurations 6662 | Ossuary | Entered an ossuary 6662 | Ossuary | Found a huge runed translucent gate. 6662 | Ossuary | Found a huge runed translucent gate. 6662 | Ossuary | Found a huge runed translucent gate. 6662 | Ossuary | Found a huge runed translucent gate. 6662 | Ossuary | Found a huge runed translucent gate. 6662 | Ossuary | Found a huge runed translucent gate. 6662 | Ossuary | Found a huge runed translucent gate. 6662 | Ossuary | Found a huge runed translucent gate. 6662 | Ossuary | Found a huge runed translucent gate. 6662 | Ossuary | Found a huge runed translucent gate. 7062 | Ossuary | Found a huge runed translucent gate. 7062 | Ossuary | Found a huge runed translucent gate. 7064 | Ossuary | Found a huge runed translucent gate. 7065 | Ossuary | Found a huge runed translucent gate. 7065 | Ossuary | Found a huge runed translucent gate. 7066 | Ossuary | Found a huge runed translucent gate. 7066 | Ossuary | Found a huge runed translucent gate. 7066 | Ossuary | Found a huge runed translucent gate. 7066 | Ossuary | Found a huge runed translucent gate. 7066 | Ossuary | Found a huge runed translucent gate. 7392 | Ossuary | Found a huge runed translucent gate. 7392 | Ossuary | Found a huge runed translucent gate. 7394 | Ossuary | Found a huge runed translucent gate. 7394 | Ossuary | Found a huge runed translucent gate. 7395 | Ossuary | Found a huge runed translucent gate. 7395 | Ossuary | Found a huge runed translucent gate. 7396 | Ossuary | Found a huge runed translucent gate. 7396 | Ossuary | Found a huge runed translucent gate. 7397 | Ossuary | Found a huge runed translucent gate. 7397 | Ossuary | Found a huge runed translucent gate. 7421 | Ossuary | Found a huge runed translucent gate. 7421 | Ossuary | Found a huge runed translucent gate. 7421 | Ossuary | Found a huge runed translucent gate. 7421 | Ossuary | Found a huge runed translucent gate. 7421 | Ossuary | Found a huge runed translucent gate. 7459 | Ossuary | Slain by an elf zombie Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic, serial_shops, shop, minmay_pentomino_w4 D:2: layout_loops_ring, uniq_terence D:3: layout_loops_ring D:4: layout_rooms D:5: layout_cave_pools, serial_shops, shop, nicolae_ossuary_entry_catacombs, kennysheep_generic_room_14, uniq_sigmund Ossuary: minmay_ossuary_gauntlet Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.9 Dodging | 3 4 | 4.2 Spellcasting | 3 4 | 4.3 Conjurations | 5 6 | 6.1 Armour | 1 | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 95 | 13 | || 108 Hand axe | | 62 | 14 || 76 Cast: Magic Dart | 30 | 11 | || 41 Searing Ray | 7 | 11 | 9 || 27 Ability: Hop | | | 1 || 1 Use: Scroll | 5 | 7 | 1 || 13 Potion | | 2 | 6 || 8 Stab: Sleeping | 2 | 3 | || 5 Armour: Robe | 66 | 61 | 34 || 161 Skin | | | 3 || 3 Dodge: Dodged | 67 | 51 | 33 || 151