Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 12877431355929893351 13 AbbaRin the Conjurer (level 2, -1/19 HPs) Began as a Barachi Conjurer on Apr 7, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:54 (1695 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 1695, Time: 00:01:55 Health: -1/19 AC: 3 Str: 8 XL: 2 Next: 37% Magic: 5/5 EV: 11 Int: 18 God: Gold: 71 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, attractive, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +1 robe (worn) Jewellery e - an amulet of faith Potions b - 2 potions of magic Skills: + Level 2.5 Dodging + Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. Hop to where? Press: ? - help, Dir - move target, p - gnoll Boing! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (sparse dust, lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Unknown command. Okay, then. It was a potion of attraction. You feel attractive to monsters. The gnoll barely misses you. Magic courses through your body. The gnoll hits you with a +0 flail! You die... . . #######. #....... #....... ###############......# #....@gl.............# #.###########.#......# #.##...#.............. ##....#.#.###..#..#.### #....##...# #..#..#.### #....##...# #.....#.##. ##....#..#.####..).#.##. #....>.............).... #.#####....#####^....... You could see a gnoll and a frilled lizard. Vanquished Creatures A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 4 kobolds (D:1) A ball python (D:1) A bat (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 917 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 928 | D:1 | Learned a level 2 spell: Searing Ray 1695 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Short sword || 12 Cast: Magic Dart || 19 Ability: Hop || 1 Use: Scroll || 2 Potion || 2 Armour: Robe || 21 Dodge: Dodged || 18