Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 10143547759247929551 29 AbbaRin the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Apr 18, 2025. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:05:46 (1880 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 1880, Time: 00:05:46 Health: -1/24 AC: 2 Str: 10 XL: 3 Next: 16% Magic: 3/6 EV: 11 Int: 18 God: Gold: 68 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . e - +1 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons e - a +1 dagger of draining (weapon) f - a +0 great sword Armour a - a +0 robe (worn) Potions c - a potion of lignification {unknown} g - a potion of brilliance h - a potion of enlightenment i - a potion of mutation {unknown} Skills: + Level 2.5 Dodging + Level 2.2 Stealth * Level 2.6 Spellcasting * Level 4.7 Conjurations + Level 0.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 6% 1 Mercury Vapours Alch/Air 4% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Olgreb's Toxic Radiance Alch 3% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You completely miss the adder. The adder is severely wounded. The goblin hits you with a +0 club. The adder closely misses you. You hit the adder. The adder is almost dead. The adder closely misses you. The goblin misses you. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. The adder is almost dead. You feel sick. The goblin misses you. The adder completely misses you. You hit the adder. The adder is almost dead. You feel sick. The goblin barely misses you. The adder bites you but does no damage. Magic courses through your body. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. The adder closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The goblin barely misses you. The adder barely misses you. Unknown command. The searing ray misses the adder. You feel sick. You are no longer poisoned. The goblin closely misses you. The adder bites you. You die... .## #####.## #.......# ..## #.# ###.##..# ...# #.# #.##### .#.########.# #.# .#........#.# #.# .########...# #.# ....#####..#######.##### .##..รท.........g##.....# .#####..........@S.....# .# #.........###.....# .# #)........# ###...# .# #.........# #.[.# .# #.........# #...# ## #.........# ##### #.........# ########### You could see an adder and a goblin. Vanquished Creatures 2 ball pythons 4 bats (D:1) 4 endoplasms A giant cockroach (D:2) 3 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) 5 goblins (D:1) A kobold (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 487 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1122 | D:1 | Learned a level 2 spell: Searing Ray 1787 | D:2 | Noticed Robin 1788 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1880 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_rooms D:2: layout_rooms, uniq_robin Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | | 2.5 Spellcasting | | 2.6 Conjurations | | 4.7 Alchemy | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 50 Unarmed || 6 Cast: Magic Dart || 17 Searing Ray || 4 Use: Scroll || 4 Potion || 1 Armour: Robe || 63 Dodge: Dodged || 89