Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 10939410041743979006 17 AbbaRin the Conjurer (level 2, 0/19 HPs) Began as a Barachi Conjurer on Apr 22, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:58 (686 turns). AbbaRin the Conjurer (Barachi Conjurer) Turns: 686, Time: 00:01:58 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 1/5 EV: 11 Int: 18 God: Gold: 54 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Skills: + Level 2.5 Dodging + Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 17% 1 Vampiric Draining Necr 2% 2d6 45% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Martyr's Knell Necr/Summ 2% N/A 86% 4 Curse of Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. Your magical contamination has completely faded away. Unknown command. Magic courses through your body. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. The jackal is moderately wounded. (Press . to maintain the ray.) The jackal barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 72% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The jackal bites you. You die... ############ ###.......)..######### #....................## #........###'###......# #........#ßl..ß#......# #....[#..##.#.##..#...# #....###.#ß.#.ß#@###..# #....###.##.#.##h###.######## ## #.....#..#ß.#.ß#..#.........##... #........##.#.##..).............. ###)######ß...ß######.......(.... #.†#ß#ß#ß#...#ß#ß#ß#............ #..#...............#......h..... #..'.###...<...###.+............ ##.##...............#.g##...##... You could see a jackal. Vanquished Creatures A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 2 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AbbaRin the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 472 | D:1 | Reached XP level 2. HP: 9/19 MP: 3/5 579 | D:1 | Learned a level 2 spell: Searing Ray 686 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, serial_shops, shop, minmay_heptomino_w4 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 2.5 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 4 Short sword || 22 Cast: Magic Dart || 12 Searing Ray || 3 Ability: Hop || 1 Use: Scroll || 1 Potion || 1 Armour: Robe || 37 Dodge: Dodged || 33